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钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构

更新时间:2021-10-14 15:36:15点击:

牧游社 牧有汉化翻译

牧游社 牧有汉化翻译

 

 

HOI4 Dev Diary - Bag of Tricks #1

podcat, Oberkommando HOI4

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图1)

HOI4 Dev Diary - The Intelligence Agency

podcat, Oberkommando HOI4

Another Wednesday means time for another update! Today its time for a "bag of tricks" diary which means its an assortment of smaller features and improvements. Todays selection has several things you guys have asked for for a long time so I hope you will like it

 

又到周三更新时辣!今天是“魔术袋”类的杂项日志的场合,旨在介绍各种小功能与小改动。今天选取的内容有不少各位要求已久的,希望大家能中意。

Hi everyone! Today we will start going through the Espionage features announced at PdxCon in greater detail. First off is the hub of everything - Your Intelligence Agency.

 

大家吼啊!今天我们将要开始详细地介绍在PdxCon上宣布的间谍Espionage功能。首先是一切的中心——你的情报机构Intelligence Agency。

 

Decommissioned templates

The Agency

停用编制

 

情报机构

Its now possible to mark templates as old. Much like with equipment they will no longer show in the list.

现在编制可以像装备一样标记为退役,不再会显示在列表中。

 

The Agency is something you need to construct on game start if you plan to involve yourself in the shadow war that will be running now. We recommend at least an investment in defence eventually to help protect yourself even if you do not plan to dedicate resources to offensive operations. Notice that I said ‘construct’? The Agency will take up several of your factories for a while to be created. Civilian factories is the closest we have to a money budget so we felt this was the most appropriate cost to use. When you decide to make the agency you are free to name it (a historical name will be suggested) and you can also pick from a mix of historical logos as well as generic made up ones (surprise - a lot of agencies did not advertise themselves to heavily).

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图2)

如果你计划参与即将开始的暗斗,那么情报机构是你必须在游戏开始时就建设的部门。即使你并不打算将资源用在进攻性行动上,我们仍建议至少要投资建立一些防御,以便保护自己。注意到我说的“建设”了吗?情报机构将会占用你的工厂一小会以用于生产制造。民用工厂是我们最接近于模拟资金预算的部分,所以我们认为这很适合拿来用做建设情报部门的花费。当你决定创建情报机构时,你可以任意命名它(会有一个推荐的史实命名)。你也可以从历史徽记及通用徽记的合集中进行选择(出人意料的是——很多情报机构并没有很用力地宣传推广自己)。

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图3)

In the Agency you can recruit Operatives (more about them and what they can do in a future diary), work on cryptology (also a topic of a future diary) and upgrade the different branches of the agency as well as update training or develop new gadgets to help your Operatives.

在情报机构汇中,你可以招募特工Operatives(更多关于他们以及他们能做什么的信息将在后续开发日志中展示)、研究密码学(也是未来日志的主题之一)、升级情报机构的不同分支,以及训练或开发新的小工具来协助特工们的行动。

 

Divisions can still use them but get a little warning, and you cant switch to one until it is recommissioned.

Branch Upgrades

分支升级

步兵师仍然可以使用这些编制,但会有一个小警告标识,而在这些编制重新服役前不能将步兵师改为该编制。

 

Just like the creation of an agency it will cost you some industry time to develop its capabilities. The time is always the same, but the cost itself can vary with how powerful the option is.

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图4)

就像情报机构的创立一样,升级分支也会花费你的一部分工厂生产时间来开发其能力。花费时间总是相同的,但消耗的成本本身会随着选项的强度而变化。

It is also possible to reorganize the list of templates using drag and drop, so you can make sure you keep your horsie boys on top where they belong.

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图5)

现在也可以用拖拽的方式整理编制列表,这样就能保证你的马仔永远在最上面。

Lets have some examples of the many options:

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图6)

让我们看看一些选项的例子:

Naval Department - This is one of the basic branches that improves your intelligence gathering in that field. It will ensure that you get the most out of any naval intel you get.

海军部门——这是提高你在此领域情报收集能力的基本分支之一。它将确保你能够从所有收集到的海军情报中提取出最重要的部分。

 

Army List Controls

陆军列表操作

 

We have also added various controls to the army list. Its now possible to sort and much easier to select

Passive Defense - This boosts your agencies counter intelligence rating whichtogether with Operatives help you defend against enemy Operatives.

我们还给陆军列表加了几种操作,现在单位可以分类排序而且更容易选定。

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图7)

被动防御——这将提高你的机构的反情报能力等级,并与己方特工一起抵御敌方特工。

 

Invisible Ink- Improved ways of sneaking intel back through letters or other ways through writing. It means your Operatives will be generating more intel when active somewhere.

Colorized infra bonuses

基础设施加成上色

不可视墨水——改进了通过写信或其他方式窃取情报的方法,这意味着你的特工在某处活动时会产生更多的情报。

 

Infrastructure help you build more effectively. To make it easier to parse where the best states are we went ahead and colorized the bonus indicator

 

Suicide Pills- Captured Operatives will now have a final way out limiting leaks of intel to the enemy

基础设施可以帮你更有效率地进行建造,为了让省份建造效果优劣更直观,我们为加成提示添加了不同颜色。

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图8)

自尽药物——被捕的特工现在有防止情报泄露给敌人的最后手段了。

Lend Lease QoL

 

租借法案优化

Diplomatic Training - Operatives learn to operate among high society and politics and would no longer dream of ordering their Martinis stirred. This one helps with missions such as diplomatic pressure and control of foreign trade (yup..future diary)

 

To make it possible to more easily send ALL of your stockpile of something we have now added a button to the lend lease interface to set it to the content of your stockpile. A lot nicer than typing out a number you have to look up

为了能更方便地直接送出所有库存,我们在租借法案界面上添加了一个按钮,允许玩家将数量设置成自己的所有库存。这样远比现查现填数字要好多了。

外交训练——特工将学着如何在上流社会及政治高层中活动并执行命令,而且不再会在点马提尼时要酒保给它搅拌好了。这一点有助于完成诸如外交施压和控制外国贸易等任务(没错...后续日志预定)。

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图9)

 

Cryptology Department - this sets up a department of math wizards and crossword puzzlers. Why shall be covered in a future diary :)

密码部门——这将建立一个充满了数学奇才和填字游戏爱好者的部门。为什么会这样安排将放在未来的日志中讲(笑)。

The Spy Master

间谍主管

 

War Join Spam

加入战争的信息刷屏

 

If you have enough upgrades and are in a faction you can become the faction’s Spy Master.

This one has been on my top 5 annoying things since back in 2014 . When your war causes a lot of nations to get pulled in you get a ton of separate messages. This can be super annoying because just as you fire off your attack you need to deal with popups. No longer. Check out the comparison when declaring on Poland as Germany. in New vs Old:

如果情报机构等级够高且本国处于某阵营中,那么你可以成为阵营的间谍主管Spy Master。

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图10)

这是我从2014年以来最讨厌的五个问题之一。当战争牵扯进一大批国家时,你会收到成吨的单个通知。你发动攻势后的首要问题居然是处理这堆烦人的通知,但现在不会了。看看改后德国对波兰宣战时的对比,左新右旧:

花费50政治点以成为间谍主管

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图11)

作为间谍主管,你可以根据阵营的规模比例控制更多的特工。

每个阵营中只能有一个间谍主管,如果你的阵营中已经有一位间谍主管,那么对方必须同意你接过此职位。

This is the logical path for people who want to lean heavily into espionage to get the most of it. There can only be one spy master per faction and the main advantage of being a spy master is that it will let you run a lot more Operatives (how many depending on the size of your faction). We felt it was mostly historical that only the really big nations truly invested in this, but the most important reason was balance. A lot of spy systems in games fall down on the fact that people can spam you with agents so you either end up super annoyed or the system needs to be toned down to where it’s no longer impactful and fun. In a historical HOI game given this rule, we have then set us up with 3 potentially powerful agencies: Allies, Axis and Comintern.

That's it for today, see you all next week!

今天就这样了,下周见!

 

 

翻译:月蚀

对于那些想要尽量利用间谍活动的人来说,这是一种很符合逻辑的手段。每个阵营只能有一个间谍主管,而成为间谍主管的主要优点就是能够调动更多的特工(取决于你的阵营规模)。我们认为最符合历史的是,只有真正的大国才会在间谍上投资,但更重要的原因是平衡性。众多游戏中的间谍系统失败的原因在于,别国可以向你砸一堆特工间谍,导致玩家要么被搞得恼火心烦,要么只能让间谍系统削弱到不再有影响力以及乐趣的地步。在使用此规则的史实向的HOI游戏中,我们设定了三种潜在的强大情报机构:同盟国、轴心国及共产国际。

 

校对:zzztotoso 三等文官猹中堂

 

See you all next week when we take a look at further espionage topics :)

下周再见,我们将进一步讨论间谍主题。

Rejected Titles

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被拒绝的开发日志标题

欢迎关注牧游社微信公众号和知乎专栏!微信公众号近期改版为信息流,欢迎置顶订阅不迷路,即时获得推送消息!牧有汉化Official已进驻B站,欢迎关注!

 

HOI4 - Mirai Nikki

钢铁雄心4——未来日记

 

This dev diary will auto-destruct after being read, please stand back.

欢迎加入牧有汉化,致力于为玩家社群提供优质内容!组员急切募集中!测试群组822400145!

此开发日志将在阅后自行销毁,请退后。

 

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图12)

Popping pills & blowings stuff up with government funds!

用政府的资金来弄药片和吸些啥!

 

Renamed to iAgency for the Mac version

Mac版已重命名为iAgency

 

The Department of Ungentlemanly Warfare(™)

非绅士的战争部门(™)(译注:The Ministry of Ungentlemanly Warfare是DamienLewis所著的一本丘吉尔纪实文学。)

 

There is no department called Military Intelligence because we don’t do oxymorons

没有所谓的军事情报部门,我们不用矛盾修饰法

 

We didn’t manage to make the icon for Commando Training be a man being hit in the nuts, but based on our research 50% of the training seems to have been this.

我们没有把特战训练的图标做成一个胯下要物被击中的人,但根据我们的研究,50%的训练都会变成这样。

钢铁雄心4开发日志 | 6/9 杂项内容概览#1钢铁雄心4开发日志 | 10/30 情报机构(图13)

 

翻译:格拉摩根

校对:zzztotoso 三等文官猹中堂

 

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欢迎关注牧游社微信公众号和知乎专栏!微信公众号近期改版为信息流,欢迎置顶订阅不迷路,即时获得推送消息!

欢迎加入牧有汉化,致力于为玩家社群提供优质内容!翻译人员募集中!