HOI4 Dev Diary - Bag of Tricks 2
Podcat, Oberkommando HOI4
HOI4 Dev Diary - Exiled Governments
Hi and welcome to another diary! I am home sick today, so this gives me something to do (besides suffering)! Today it’s time for another Bag of Tricks diary where we cover a couple of features that aren’t necessarily connected. Two of these do fit quite well with the expansions sub-theme of fleshing out democracies. Lets dig right in!
大家吼啊，欢迎来到另一篇日志！我今天生病在家，所以这好得给了我些事情做（除了受苦！）。今天是另一篇小变动总结（Bag of Tricks，意指魔术师的工具袋，装着各种魔术小道具，此处指今天日志里的摸鱼小更新）的日志，所以其中包含的一些内容不一定互相关联。其中两个内容十分适合本拓展包充实民主国家的次级主题，咱们开始吧！
Expeditionary Force Requests
Podcat, Oberkommando HOI4
The Allies are made up of many nations and coordinating them can be difficult. To help with this Man the Guns adds the ability to request expeditionary forces from multiple nations directly when organizing your forces.
盟军阵营是由不同国家组成的，因此协调他们会是一件十分困难的事情。为了解决这一问题，炮手就位Man the Guns增加了在组织部队时直接向各国要求远征军的功能。
The AI will respond immediately and assign the troops to your plan if it approves. That means you can control how they get there, should you wish it.
It is also possible to request expeditionaries straight from an empty army. To do that click the new expeditionary army button at the bottom of the new army button:
Useful if you have no units in an area, but an ally in your faction does. Then you could draw a plan there and tell them what to do. AI will prefer picking troops close to the plan if they can.
Welcome to another dev diary for Man the Guns. The expansion has 2 main themes: Naval and Democracies, and so far we have had dev diaries for USA and UK and today its time to continue the second theme by talking about how you can host governments in exile and turn them against their conquerors. We will also be doing some follow up on UK with Imperial Conferences.
欢迎来到炮手就位Man the Guns的另一篇开发日志。这个扩展包有两个主题：海军和民主国家，到现在我们已经有了关于美利坚合众国和联合王国的开发日志了，今天是时候讲一讲继续我们的第二个主题了，讲的是关于玩家如何招待流亡政府并让他们继续对抗侵略者的内容。我们也会对联合王国做一些后续改动，带来了帝国会议Imperial Conferences。
Harboring Governments in Exile
The AI is pretty helpful, but will not give you more than it can spare and still ensure its home areas are safe. It will also be a bit watchful, so if you always send them ahead to die you might find that it doesn’t want to hand over as much troops anymore. Depending on what plan you draw up it will also try to send suitable units. So marines for invasions for example. This means that for the AI to know if and what it should send you must first draw up the plan before sending your request.
Many nations overrun by the Axis would field at least a few small units of exiled forces, such as (but not limited to) the French, Greeks, Norwegians, Dutch, and even Czechs. These served not only in the Army, but also in the Air Force and the Navy. The most well-known, however, are probably the Polish. At their height they numbered almost 250,000 men, and served with distinction in France, Norway, North Africa, Normandy, and Northern Europe, while Polish pilots proved their mettle in the Battle for Britain, among others.
Note that I am talking about AI here. This action isn't available towards players. It's just a lot simpler to talk to each other and use existing expeditionary sending for that.
The main focus of this feature is to give extra power to democracies in that nations who are conquered by, say, Germany will be able to function from a host nation and lend their strength to them. Each government in exile has a certain amount of Legitimacy - essentially how acknowledged they are by governments in the world as the legitimate government. The higher the legitimacy, the more advantages you will get from a government in exile.
这个功能的主要作用是给那些民主势力以额外力量，这些被征服的国家，被比如说被德国征服的国家，就能从各个东道国对外施加力量，并且将他们的力量借给东道国。每一个流亡政府都有一定数值的正统性Legitimacy – 基本上代表着他们被世界各国政府承认为合法政府的程度。正统性越高，你从流亡政府那里得到的好处就越多。
To be able to request expeditionaries, you must either be the faction leader (which with MTG can now change from whoever created the faction), or have subject nations as the action is also available for those. The action is available for all ideologies, but we think it fits the democratic theme the most considering the plethora of smaller nations banded together against the axis.
As you reach each step on the scale the following things will be unlocked (some at more than one place):
Ability to train and deploy Exiled Veteran Divisions (more details below)
Supervised States are a new autonomy level in MTG. Designed to let democracies do puppeting in a way that suits them better, and ensures the targeted nations can't just turn around and go against them.
Ability to have Airwings with exiled manpower. These start out at a higher experience level right away.
West Germany is here a supervised state set up by the British. A supervised state is not particularly oppressive, but does come with restrictions.
Exiled Generals. These guys synergize well with exiled divisions.
在穿越敌方占领区以及几个中立国的一次漫长而危险的旅程之后，BartoszKaminski 终于抵达了我们的首都。在短暂的恢复之后，他希望加入到我们的共同斗争当中去，并做出贡献。据报道，他非常渴望“回到能杀人以及进行破坏的工作” 上去。
The nation is locked into masters faction.
So ready for revenge that if this was animated you'd see that glorious mustasch quivering.
They will ideologically drift towards master, and can not use other ideology ministers to affect things.
The master will be able to get some cheaper trade and more trade access.
A Supervised state is essentially on a timer, as they will also slowly regain autonomy, so you can not really keep them a subject forever. They also do not have any other steps and go directly to Free once they are autonomous enough. At this point restrictions drop and they are free to leave factions etc.
Legitimacy is gained first before actually capitulating. The higher your warscore, the better your starting Legitimacy. If you just fold, transport all your divisions to safety or disband them, you won’t get much and the road to gaining more will be that much harder. Once you are actually in exile you gain legitimacy by helping in the fight. This both makes historical sense and means that players have a good reason to fight as hard as possible.
Once a nation has capitulated and is exiled it can salvage some things. Depending on Legitimacy some of the stockpile may be spirited off and some divisions may escape (with severe equipment losses) and will appear in the host nation after a long while (presumably sneaking across the channel in small boats or on long detours etc). These divisions will be Exiled Veterans.
An Exiled Veteran division generally has a better experience level and will get both a combat bonus when fighting the occupiers of its nation as well as an extra bonus when on its old core territory. So these divisions are quite precious and potent. They are trained in much the same way as colonial forces are for those that own Together for Victory and you get access to both their templates and your own:
This one is something I’ve been wanting as soon as I noticed that people wanted to be able to do state based or decisions with location. Often the interesting part of a decision is where, and huge lists of states isn't all that nice to scroll through. We actually had to restrict some stuff for Waking the Tiger because the list of states would have become unmanageable otherwise. To deal with that the 1.6 Ironclad update will also make decisions available on map as long as you have the decisions view open. Some are simply mirrored, so you can pick them in either the list or on the map, and some are only on the map. A good example of the second type is the Blackshirt Marches when turning UK towards fascism. A lot of different states with different costs make for overwhelming choice, but on the map it is quite easy to see both where and how costly they are.
Playing an Exile
Here is one of the prospecting decisions, already activated, if you control Nigeria:
And @Bratyn's favorite, activating the flooding defenses of Netherlands, directly on the map!
Playing in exile is something I think will be more popular in multiplayer than single player, because you are limiting yourself quite a bit, but for those who like a challenge we wanted to make sure it was possible and give you some of these advantages as well!
If your host is an AI it will be trying to be helpful in this case by passing over control of veteran divisions arriving. Exile Commanders will also be under your control. Because some exiles will have no land at all you will likely need to depend on the master for lend lease of equipment to arm your divisions with. If you are totally landless you will be getting a trickle of manpower based on your Legitimacy as well (Poland is likely in this position while Netherlands or France wouldn’t necessarily be). When you are an exiled nation you can keep track of your legitimacy on the country screen as well as bring up the more detailed view like the host nation can:
Exiled nations also come with several new decisions to help them grow and to celebrate their achievements. We also plan for exiles of nations that don't fall normally, like Czechoslovakia to come i