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钢铁雄心4开发日志 | 1/15 细节内容概览钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-1)

更新时间:2021-10-14 14:01:14点击:

牧游社 牧有汉化翻译

 

牧游社 牧有汉化翻译

 

HOI4 Dev Diary - 1.6.2 and Roadmap (Part-1)

HOI4 Dev Diary - Bag of Tricks

Podcat, Oberkommando HOI4

钢铁雄心4开发日志 | 1/15 细节内容概览钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-1)(图1)

Hello everyone! Today we release the 1.6.2 Patch but I also want to talk a bit about the future and give you an updated roadmap. Enjoy!

podcat, Oberkommando HOI4

大家好,我们在今天发布了1.6.2版本号补丁,但与此同时,我们也想来谈谈未来的开发计划与规划蓝图,希望你们能尽兴!

钢铁雄心4开发日志 | 1/15 细节内容概览钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-1)(图2)

 

Ironclad 1.6.2 Patch

Hi everyone! The team is now back from the holidays and polishing on La Resistance. Today its time for a classic “bag of tricks” diary covering various small changes. The theme is quality of life here.

铁甲舰1.6.2版本号补丁

 

大家吼啊!我们现在已经自假期回归,并已经着手完善打磨抵抗运动La Resistance的内容啦!今天的日志是典型的包含各种小改动的“魔术袋”。本篇主题是基础游戏质量。

1.6.2 is now out of open beta and should be updating on steam next time you start up. Here is the changelog in all its glory:

1.6.2版本号已经结束公测,并且在你下次启动时就会在Steam上更新。这里是波澜壮阔的Changelog。

##############################

### Patch 1.6.2 "Ironclad" ###

##############################

 

##########

 

MEFO Bills

梅福券

# Feature

 

Ever forgotten to renew MEFO bills as Germany? Yeah me neither! But just in case someone does we got you covered. Now you can opt out or back in if you changed your mind, at any point during each cycle.

# 特性

玩德国时有过忘了延续梅福券?相信你和我一样都不会!但是我们也做好了准备以防有人一不小心忘了。现在玩家可以在每个周期的任意时间点随意取消或者重新发行梅福券。

钢铁雄心4开发日志 | 1/15 细节内容概览钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-1)(图3)

梅福券

为了资助我们正在发展的军工业,并同时躲开英法视线,我们不得不利用一种资产负债实体并以本票形式发放付款。如果我们不利用的政治关系来延长这些本票的期限,则会被迫承兑它们并不再获得相应红利。

- 取消梅福券。

- 梅福券到期。

############

- Convoy and mine missions will work with islands of regions now. The fleet will be distributed in between disconnected groups of regions and each task force will be only able to do missions within the connected regions to which it is assigned.

Construction queue

建造队列

- 护航和布雷任务现在能够在间隔开来的孤立海域间执行。舰队将分布在不相连的区域组之间,每个特遣部队将只能在其分配到的相连区域内执行任务。

- Added an explanatory event to the naval treaty system that informs countries not at war that they are no longer bound by the Naval Treaty if two other majors are atwar.

- 在海军条约系统中增加了一个解释性事件,即如果另外两个主要国家正在战争中的话,这将通知那些没有陷入战争的国家,他们将不再受海军条约的约束。

 

We have changed the default behaviour for the construction queue. Now when adding say a new factory construction it will be placed just below the last non-repair entry (rather than at the bottom). This removes a lot of extra work with having to reprioritize things and still allows you to put specific repair jobs at the top of the queue with no issues. There are also new shortcuts in those rare situations where you might prefer sending to end of queue directly.

我们改变了建筑队列的默认行为逻辑。现在添加新的工厂建筑时,它将放置在最后一个未修复的建筑之后(而非队列末尾)。这消除了许多需要重新排序的额外工作,并且仍然允许玩家毫无问题地将特定的修复工作放在队列的最前面。而少数情况下玩家想要将其直接加至队列末尾时,也有新的快捷键来执行。

- Changed how naval supremacy is being calculated. Now it depends on the size of the ships in the task force, and how effective it is on a region. A fleet that is assigned more regions than it can handle will get lower supremacies. Mission type also affects supremacy of a fleet.

- 改变了海军制海权的计算方式。现在它取决于特遣舰队中船只的大小,以及其在一个地区的效率。如果一个舰队被分配的区域超过其能处理的范围,将获得更低的优势。任务类型也会影响舰队的制海权。

钢铁雄心4开发日志 | 1/15 细节内容概览钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-1)(图4)

 

#############

Exercise auto stop

# Bugfix

# 捉虫子

演习自动停止

 

#############

- Fixed AI factor not getting properly taken into acount for ideas when some have a cost of 0pp

- 修复了在AI面对一些政治点数花费为0的内阁与法案时,不能正确计算AI权重的问题。

Exercise now has 2 setting states so that you can either keep the old behaviour (keep training past max level and get XP) or hold shift when activating it and it will automatically stop when hitting the max level. This also works for ships and planes and its a nice relief not to have to babysit exercises when you aren’t after XP.

演习现在有两个设置状态,玩家可以保持旧模式(达到训练等级最大值后继续演习来获取经验),或按住Shift来激活演习,让部队在达到最高训练等级时自动停止。此机制对海军舰队与空军编队同样可用,在不追求经验的情况下是缓解相关微操压力的好办法。

钢铁雄心4开发日志 | 1/15 细节内容概览钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-1)(图5)

- Moved the IJsselmeer lake province from Holland state to Friesland state, so that losing control of it no longer prevents flooding of the Dutch defense lines.

- 把艾瑟尔湖从荷兰地区移到弗里斯兰地区,这样即使失去对它的控制也不再阻止荷兰淹没洪水线。

- Added bypass to Dutch focus Curtail Colonial Autonomy, and made the national spirits added by it be timed rather than permanent.

- 增添了荷兰的削减殖民地自治Curtail Colonial Autonomy国策的跳过机制,并使其所添加的民族精神成为限时而非永久性的。

- The Charles II Lifestyle idea now has an effect

- 查尔斯二世的生活方式The Charles II Lifestyle精神现在产生了实质效果。

点击此处停止该部队演习。

演习在单位训练度提至最大等级后会自动停止。

Decision Notifiers

决议提示

- fixed convoy combat alerts not being visible for defender

- 修复了护航战斗警报对防守方不可见的问题。

 

- fixed convoy combats are appearing as regular combats before they are removed

- 修复了护航战斗提示在去掉前显示为常规战斗的问题。

- All parties must end will now correctly switch out ideas

Since we added decisions in Waking the Tiger the amount has been growing and we have been using them in more and more cool and creative ways. This has meant that the number of choices have gone up and some stuff has needed to change to make sure notifications are actually helpful for you. Firstly we have made notification numbers more visible and clear for both decisions and the espionage agency. Secondly its now possible to right click the decisions button to reset the available count. This means that after that only new ones will show up in the count. They can of course be switched on/off individually like before but if you are like me this saves a ton of clicking, and now it will impact what the notifiers show unlike before where it was only tied to separate alerts.

- 天下无不散之宴席All parties must end现在将正确地切换内阁和法案。

- Fixed crash and infinite loop when a localized unit name was missing or did not include the required substitution elements.

- 修复了本地化文本中部队名称丢失或未包含所需替换元素时导致的崩溃和无限循环问题。

自从我们在唤醒勇虎中添加了决议系统后,决议的数量一直在增长,而我们也在以更多更酷且更有创造力的方式去运用它们。这就意味着选择的数量增加了,而有些内容需要适当改动,才能确保相关提示对玩家确实是有用的。首先,我们使决议和谍报机构相关的数目提示更加可视化和清晰。其次,现在可以右击决议按钮重置当前计数。也就是说右键点击后,只有新出现的决议才会出现在计数中。当然,它们可以像以前一样单个打开/关闭提示,但如果你像我一样(有使用这种功能的需求)就可以省下大量的点击时间,现在它将影响到提示的显示方式,不像以前仅仅对应单独的通知。

钢铁雄心4开发日志 | 1/15 细节内容概览钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-1)(图6)

- The political events firing above 60% support of an ideology without having a ruling party of that ideology should no longer fire if you are also above 70% support of that ideology. This should prevent event-spam when only one event should suffice.

- 如果你的某一意识形态支持率超过70%,那么在该意识形态不处于执政党的情况下,支持率超过60%时会触发的事件也将不再发生。这将防止触发一个事件就足够时的无限事件触发。

Allied Naval Invasion Alerts

- fixed super heavy ship model is not being selected properly

- 修复了超重型船模没有被正确选择的问题。

- Added bypass so that Italy can no longer be 'stolen' by Britain when the latter takes the Secure the Italian Alliance while Italy is puppeted by someone else.

- 为意大利被某国傀儡后增添了国策跳过机制,这样当英国在之后选择确保意大利同盟Secure the Italian Alliance时不会再将意大利“偷走”。

- Reserve taskforces now consume fuel while moving.

- 预备特遣舰队现在移动时会消耗燃料。

友军海军入侵警告

 

- Add the capital ship indicator on a carrier ship icon.

Invasion alerts can be critically important for you to notice if an enemy is about to make a successful landing somewhere and you need to react. Previously it was difficult to help out nearby allies as alert were only for your own controlled shores. Now we have 2 new alerts mirroring the old ones for allies so you can bail out Mussolini when he's in a pinch.

入侵警告对玩家来说至关重要,它能让你注意到敌人是否将在某处成功登陆,而你需要做出反应。在以前,我们很难帮助附近的盟友,因为警告提示只针对你自己控制的海岸。现在我们有两个警告提示,新警告提示与旧警告提示类似,并专门针对盟友,所以现在你可以在墨索里尼有困难的时候拉他一把了。

钢铁雄心4开发日志 | 1/15 细节内容概览钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-1)(图7)

This is me as Evil France with Netherlands and Belgium in my faction getting alerted about an invasion on my allies.

- 在航母的图标上添加“主力舰”的标记。

- Motorized equipment for Netherlands and the new WtT countries should now display their specific 2d art, rather than the generic one.

这是我作为邪恶的法国佬与荷兰和比利时在一个阵营时得到的针对我盟友的登陆行动的警报。

Civil War Surprises

- 荷兰和唤醒勇虎中的新国家的摩托化装备现在展示其特有的2D美工图样,而非通用的图样。

内战惊喜

- Fixed crash when previewing 3D models via the -editor launch option, by checking whether the game idler exists when initializing shader constants.

- 修复了通过-editor后缀启动选项来预览3D模型时的崩溃问题,解决方案是在初始化着色器常量时检查游戏引导程序是否存在。

 

- Don't display tooltip "Armies Cannot move to the enemy territory in strategic redeployment mode" if the target is not enemy territory.

- 如果目的地不是敌方领土,则不再显示提示“军队不能以战略重新部署模式移动到敌方领土”字样。

- Fixed issue where various Pacific provinces weren't assigned a continent, causing the Melanesian Federation (FIJ) to not display any portraits for the country's leaders.

During a normal war you have time to set up your plans and get units into place fast, but in civil wars this is not so. With the spanish civil war in focus this expansion we wanted to make sure we made this less stressful for players, so now if any civil war happens the AI will wait a short while to activate its plans giving a human player time to organize or pause if they want. Its not a long break but its enough where it feels a lot more comfortable to play against now.

- 修正了太平洋各省份没有被指定属于哪块大陆的问题,这导致美拉尼西亚联邦(FIJ)没有领导人肖像的bug。

在一场正常的战争中,你有充足的时间去制定计划,并让你的部队迅速就位,但在内战中并非如此。由于本次拓展包中对西班牙内战着墨甚重,因此我们希望降低内战机制对玩家的压力,因而现在在任何内战爆发后,AI都会等一小段时间才会激活其计划,给人类玩家组织或暂停的时间。这段空白期不会很长,但这已经足够让内战对抗的游戏体验更舒适了。

- Fixed Continental Intervention news event to no longer have overlapping title, to only have one option for the UK, and altered the focus to no longer give a wargoal on countries the UK is in a faction with.

 

Zoomable & Searchable Focus Trees

- 美国干涉欧陆事件不再有重叠的标题,现在对英国只有一个选项,并且改动了国策使其不再提供对在英国阵营中国家的战争目标。

可缩放与可搜索的国策树

- Fix canceling docking rights

 

We already went into this in detail back here. But since then we have improved the UI to make filtering better and set it up for old trees as well to make finding things easier. This below is for Mexico and lets you highlight stuff related to rebellions and church authority as special filters on top of the regularfilters:

在之前我们已经讨论过这事儿的细节了。但在那之后我们改进了UI并优化了过滤筛选,并应用于旧国策树让搜索内容更简单。下面是墨西哥的例子,在常规筛选的基础上高亮标出与叛乱和教会权威有关的内容。

钢铁雄心4开发日志 | 1/15 细节内容概览钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-1)(图8)

考迪罗叛乱

有5个满足该筛选条件的国策:支持塞迪略将军、考迪罗私人武装、私有化、结束土地改革与银行业自由化。

- 修复取消驻港权问题。

- Wilhelminist Netherlands, when creating a German civil war after taking the first German state, will no longer cause the Kaiser to also suffer from 'Pro-KaiserDefectors'.

Thats its for this week! Today we are also starting up streaming again. Me and Daniel (mah leaks) are going to show off as much as we can of the Espionage system at 16:00CET. See you then!

- 荷兰的威廉明娜主义者在占领第一块德国领土煽动德国内战后,将不再使德皇遭受“亲德皇的叛逃者Pro-Kaiser Defectors”的民族精神。

- Cripps' Mission should no longer almost always bypass, resulting in Two-Nation Theory simply adding another Marginalized Muslim Community idea rather than adjusting theexisting one.

- 克里普斯的使命Cripps' Mission不再会几乎总是被跳过,不然会导致两个民族理论Two-Nation Theory只是简单地添加了一个新的边缘化穆斯林社群Marginalized Muslim Community精神,而不是正确地调整现有精神。

这就是这周的所有内容了!今天我们也将再次开始直播。我和丹尼尔(更多泄露内容)将在中欧时间CET 16:00尽可能地展示谍报系统。到时见!

 

 

翻译:帝国苍穹保

校对:zzztotoso 三等文官猹中堂

- Dutch Develop the South focus now correctly checks the southern states for available building slots, rather than the Holland state.

- 荷兰开发南部Develop the South国策现在正确检查南部各州的可用建筑槽,而不仅仅是荷兰地区。

- fixed a bug in the US fascist civil war that spawned a number of units for the revolter side

 

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- 修正了美国法西斯内战中的一个BUG,它为反叛方生成了大量部队。

- Reset DLC when exiting out of a game setup lobby, in case some DLC were temporarily enabled due to a multiplayer host owning them.

- 退出游戏设置大厅时将重置DLC状态,以防由于多人模式的主机拥有某些DLC而临时启用这些DLC的问题。

- Adjusted British AI values and French historical strategy plan abort trigger to prevent situations where Britain gets into the fascist civil war unintentionally because they are dragged into the Czechoslovak war (they shouldn't be caring about that anymore anyway).

- 调整了英国AI数值和法国史实战略计划的中止触发器,以防止英国因为被拖入捷克斯洛伐克战争而猝不及防地陷入法西斯内战的情况(他们不应该理会这些事情)。

- The Naval Funding focus for the RAJ will now provide a useful bonus for players with MtG

- 英属印度海军资金The Naval Funding国策现在将为拥有炮手就位拓展包的玩家提供有用的奖励。

- fixed a number of issues with starting naval techs for various countries

- 修正了不同国家初始海军科技的一些问题。

- Creating  aPan-North-American State no longer unintentionally awards the William Wallis achievement.

- 建立泛北美邦Creating a Pan-North-American State不再意外完成威廉沃利斯William Wallis的成就。

- Fixed issues with ship XP. Tooltip now works and it has scriptable modifiers. Carriers also get a new bonus to sortie efficiency

- 修复了舰船经验的问题。提示栏现在可以正常工作了,它有可脚本化的修正文件。航母也获得了新的出击效率奖励。

- Wim Schermerhorn portrait (if HOL somehow manages to go Non-Aligned without selecting the The Only Man in the Dutch Government focus) is now displayed correctly.

- 威廉·舍默尔霍恩Wim Schermerhorn的肖像画现在会正常显示(如果荷兰不通过选择荷兰政府里唯一的男子汉The Only Man in the Dutch Government而设法变成中立意识形态)。

- AI Britain will now actually select the "Trade Unions Referendum" to flip to communist.

- 英国AI现在实际上将选择工会全民公投Trade Unions Referendum来转向共产主义。

- Added localization to the "USA_civil_war_fired_democrats" flag required in the To Arms in Dixie! Achievement.

- 增加了战斗吧迪克西!To Arms in Dixie!的成就中USA_civil_war_fired_democrats的本地化文件。

- Poland should now correctly have sufficient faith in their French allies to be -less- willing to cede Danzig without a fight, rather than -more-willing, when allied with them.

- 波兰现在应该对他们的法国盟友有足够的信心,在与他们结盟后更倾向于保卫但泽而不是一枪不发交出但泽。

- "Bypass the Philippines" now gives a bonus to transport techs, making it actually useful for players with MtG

- 绕过菲律宾Bypass the Philippines现在会提供一个科技加成给运输舰,使其对拥有炮手就位的玩家产生实际作用。

- AA tech fixed to not add defense to bombing in states without AA

- 防空炮科技将不会在没有防空火炮的地区增加对轰炸防御。

- Fixed dispersed industry to only gives bombing defense for industry buildings

- 修复了离散型工业只为工业建筑提供对轰炸防御的问题。

- Improved the stacking defense behavior of dispersed industry and AA tech

- 提升了离散型工业和防空炮科技的防御叠加效果。

- Lend Leasing Convoys always free now

- 租借运输船现在总是免费。

- Set faction leaders as major nations instantly, preventing a faction from temporarily only having minors and losing wars early

- 阵营领导者将会立即设置为主要国家,以防止暂时只拥有非主要国家的阵营过早地输掉战争。

- Fixed an issue that allowed the US to send Britain destroyers while at war with Britain.

- 修复了一个允许美国在与英国交战时仍然可以移交驱逐舰给英国的问题。

- Getting into the US fascist civil war should no longer remove the associated national spirits

- 美国陷入法西斯内战后将不再抹去与之相关的民族精神。

- Ceylon FOB, Reclaim the Jewel in the Crown, Appeal to Imperial Loyalists, and Bring the Dominions Back into the Fold should now all bypass if all subjects have been prevented from leaving Britain after Britain switched to Fascism, using the decisions granted by the Move to Secure the Dominions focus.

- 如果在英国转变为法西斯主义后,利用确保自治领Move to Secure the Domi