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钢铁雄心4发日志 | 3/18 测试补丁更新其二钢铁雄心4开发日志 | 8/25 杂项内容概览#2

更新时间:2021-10-14 14:26:14点击:

牧游社 牧有汉化翻译

 

牧游社 牧有汉化翻译

 

HOI4 Dev Diary - Beta Batch Update II

podcat, Oberkommando HOI4

钢铁雄心4发日志 | 3/18 测试补丁更新其二钢铁雄心4开发日志 | 8/25 杂项内容概览#2(图1)

HOI4 Dev Diary - Bag of Tricks #2

Arheo , Game Director - Hearts of Iron

Hi everyone, as the coronavirus apocalypse grips sweden the HOI dev team have reverted to to our baser instincts... no longer chained to our desks our programmers roam the streets stealing gasoline and lines of code from weaker gangs of programmers. The content designers have started worshipping stacks of photocopies of Rommel's "Infantry Attacks", and QA are now hunting bugs using spiked clubs.

大家吼哇。由于冠状病毒的天灾横扫瑞典,钢铁雄心开发团队又干回了老本行...屁股不用再粘在椅子上的码农们在街上漫步,从实力更弱的码农帮派那里窃取汽油与代码。内容设计师开始供奉起隆美尔《步兵攻击》的影印本,而质检人员则挥着狼牙棒在猎杀Bug。

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Greetings all, and welcome back for a slightly less content-focused dev diary than our latter soviet efforts. Today we’ll be covering a couple of smaller additions to be added in NSB, some of which have been hinted at before, followed by a small announcement from project management.

 

大家吼哇,欢迎来到相比前篇苏联日志来讲不那么着重于内容的开发日志。今天我们要介绍绝不后退NSB中新增的一些小内容,其中一些在之前的开发日志中已经暗示过了,随后是项目管理部门的一则小公告。

Ok, not quite. But the team, as well as all of paradox, is currently working from home to help limit COVID-19 spread, also as many have pointed out.. less meetings and less pants! its a win-win situation.

好吧,也没那么夸张。但是同Paradox公司全体员工一样,整个团队现在都在家中办公来帮助遏制新冠肺炎的蔓延,除此之外,正如很多人指出的那样:更少的会议与聚餐!这真是双赢的局面。

 

 

Weather 2.0

Today, like last week we have another update on the Beta patch.

就像上周那样,我们今天又在测试版本中又更新了一些内容。

#### Update 20200318 ####

 

################

# Features

天气2.0

 

One of our long-standing goals with the new supply system, was to introduce some changes to the way weather affects the gameplay experience. To give some strategic relevance to weather, we’ve slowed down the system to modulate between potential weather effects on a less frequent basis. This gives a player some time to react to potentially advantageous/disadvantageous conditions, as well as being somewhat more predictable on a larger scale.

# 特性

################

我们对新的补给系统的长远目标之一,就是对天气影响游玩体验的方式做些改动。为了赋予天气一些战略意义,我们放慢了该系统的速度,以便在不太频繁的基础上调整天气的潜在影响。这给了玩家一些时间,来对未来潜在的有利/不利条件做出反应,以及在更大范围内可以预测这些条件。

- Operatives can be disbanded to free up operative slots and recruit different operatives

 

In addition to this, we’ve taken a broad look at the combination of stat effects on ground conditions, temperatures, and weather, in order to mesh more closely with the new supply system, and to give a greater impact on campaigns - especially those conducted in adverse conditions:

- 现在可以遣散特工以空出特工槽位并招募其他不同的特工。

 

################

除此之外,我们已经广泛研究过了不同地形条件、气温与天气的组合效果的影响统计,以便其与的补给系统结合更紧密,并对行动产生更大的影响——特别是那些在恶劣条件下进行的行动:

# Balance

# 平衡性

In addition to Org recovery, weather will now affect org loss from movement, and in extreme cases, supply consumption.

除了组织度恢复,天气现在也会影响到移动中的组织度损失,在极端情况下,还会影响到补给损耗。

################

- Increased minimum surrender limit to for a country to 20%

 

While temperature has no new modifier effects, we’ve taken a pass on temperature data across the world, with the intention of improving accuracy.

- 将国家的最低投降界限增加到20%。

虽然气温没有新的修正效果,但我们也浏览了全世界的气温数据,以提高准确性。

- Decrease Base manpower lost in resistance attack to 2.5% from 3%

- 将抵抗攻击中的基础人力损失从3%降低到为2.5%。

- Increased compliance decay to give cap of 90% compliance to non democracies.

- 提升非民主国家的顺从度衰减,从而实现90%的顺从度上限。

 

- Changed compliance loss on state changing hands to 25% from 10%

- 省份易手的顺从度减少从10%更改为25%。

Ground conditions now also have the potential to affect org loss on moving divisions. This becomes particularly important in muddy/cold conditions such as the eastern front, where the combination of various conditional effects can severely slow an advance.

- Decreased fielded manpower requirement from German "Demand Sudetenland" to 725000 from 750000

- 德国“索取苏台德”国策的部署人力要求从750000减少到725000。

现在,地形条件也可能影响到地面部队移动时的组织度损失。在泥泞/寒冷的条件下,这一影响更为重要:比如在东线,各种条件的组合可以严重减慢前进速度。

- Improved Resistance Suppression when using "Brutal Oppression" from 65% to 75%

- 使用残酷压迫时的抵抗度镇压从65%增加到75%。

- Decreased compliance from collab regime operation to 20% from 30% on normal result and 50% to 40% on excelent result

New Weather Effects:(WIP)

新的天气效果(开发中):

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New Ground Conditions: (WIP)

- 默认结果下合作政府行动导致的顺从度从30%减少到20%,优秀结果从50%减少到40%。

新的地形条件(开发中):

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- changing ideology now halves compliance

Visually the weather effects have been updated to be easier to spot on the map, with updated particle effects weather will look better than ever. This also makes it clearer when a region is experiencing a weather event so you can react to it faster.

- 现在改变意识形态会让顺从度减半。

天气效果也有了视觉效果更新,以便在地图上更容易分辨,并更新了粒子效果让其表现更好。这也让地区在经历天气事件时更加清晰,以便你更快做出反应。

 

Equipment Management

装备管理

- Reduced the Compliance requirements for the Anarchist coring decisions to 50%, down from 60%.

 

In NSB, we’re introducing the ability to manage specific equipment usage by division template. This means you can ensure that your elite breakthrough divisions have everything they need, while line divisions have equipment of a lower priority. Please bear in mind that the interface is still a work in progress!

- 无政府主义造核决议的顺从度要求从60%减少到50%。

- Increased the cost of Concessions to the Anarchists decision to 150 PP to bring it more in line with its intended purpose as an 'emergency' delay rather than a permanent one, and also made it require either of the Nationalist factions to exist. This means that once those are defeated, there is no stopping the Anarchist uprising anymore.

- 向无政府主义者让步决议的政治点数花费增加到150点,使其更符合设计主旨,即用来当作“紧急”推迟的手段而不是要永久停止。同时该决议还要求任意国民军派系存在。这意味着一旦他们被击败,任何东西都阻止不了无政府主义者起义。

- operative gained from faction members now is reduced for counties that lacks industry

- 对于缺乏工业的国家来说,从同阵营成员上得到的特工减少了。

 

#############################

在绝不后退NSB中,我们将加入按陆军师模板管理特定装备的方式。这意味着你可以保证精锐突进师可以装备精良,而让填线师获取优先度较低的装备。切记以下该界面仍在开发中!

# Stability & Performance

# 稳定性与性能

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You can access this new feature in the division designer, where you’ll have a comprehensive breakdown of all equipment types currently stockpiled.

#############################

你可以在单位编成界面中访问这个新特性,在那里你可以看到当前所有库存装备类型的全面分类。

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We’ve provided several broad methods of manipulating equipment usage, in the form of a togglable setting on whether this division template should automatically have newly researched equipment enabled, and a quick method of toggling the usage of foreign equipment.

- Prevent CTD when attempting to display the airwings of an airbase the player does not have access to

我们提供了全面多样的装备操作方式:能够切换设置该陆军师模板是否允许自动装配新研发的装备,以及切换使用外国装备的快速渠道。

- 防止了当试图显示某个玩家没有访问权限的机场里的飞机时出现的闪退问题。

 

- Fixed abort to trigger on more cases where invalid map data is detected

Beyond that, you’ll be able to toggle categories (such as Infantry Equipment II), all the way down to individual variants.

此外,你还可以切换选取类别(比如步兵装备II型),甚至细到单个变种。

- 修复了当检测到无效地图数据时会中止触发更多事件的问题。

- Fixed CTD on invalid naval terrain type for a strategic region

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- 修复了战区出现无效海洋地形类型时出现的闪退问题。

保存(模板)

- Fixed CTD on invalid state definition

该模板改动将会影响2个陆军师。

以下允许的装备已改变:

改良型火炮(0/7)

- 修复了无效地区定义导致的闪退问题。

- Fixed CTD that could happen when re-ordering ship names

以下装备类型现被禁止:

- 修复了当重新排序舰船名时可能出现的闪退问题。

改良型火炮

Changing these settings will not incur any explicit cost, though you’ll need to maintain awareness of your production lines when using these settings prodigiously. The update division tooltip, as before, will give you a summary of the scope of your changes, as well as how many divisions are likely to be impacted by this change. Lastly, it is important to note that these settings will affect reinforcement and training only - your existing divisions will not have their weapons immediately confiscated.

改变这些设置不会有显著成本,但在大批量改动相关设置时需要对生产线保持明确认知。更新陆军师的提示栏与往常相同,会提供相关变化范围的总结,以及多少陆军师可能会受到该改动影响。最后要注意,这些设置只影响增援和训练,现存陆军师的武器不会被立刻没收。

- Fixed CTD when displaying the tooltip of the join faction diplomatic action

 

Allied Construction

盟友建设

- 修复了用于显示所加入的阵营的外交行动的工具提示导致的闪退问题。

- Fixed CTD when a autonomy_state has not been correctly loaded

- 修复了当autonomy_state代码没有正确加载时出现的闪退问题。

- fixed unnamed gui objects possibly causing crashes and added an errorlog

- 修复了未命名的图形界面项目可能会导致的崩溃问题并增加了一个错误日志。

- Blocked execution of white_peace before game start, along with error log explanation, instead of CTD.

 

- 屏蔽了在游戏开始前就执行white_peace代码,并用错误日志记录,而不是直接闪退。

Indeed, as hinted at yesterday, we’re introducing allied construction to the game. This oft-requested feature will allow you to build certain buildings in the territory of members of your faction.

正如跟昨天暗示的一样,我们将在游戏中增加盟友建设功能。这个万众期待的功能将允许你在阵营成员领土上建造某些建筑。

 

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###################

# UI & Graphics

# UI与图形

Unlike subject construction, this will utilize only your own factories, leaving your favored ally to continue with their own constructions as before. We have limited the building types permitted for allied construction to Infrastructure, Railways, Airbases, and Radar, however this setting is easily moddable for those interested in expanding their options. We initially allowed the allied construction of forts, but, well, the office MP proved why that was a terrible idea.

与傀儡建设不同,这只会使用你自己的工厂,让盟友继续盖他自己的建筑。我们把盟友建设允许的建筑限制在基础设施、铁路、空军基地和雷达上,但对那些有兴趣扩大选项的人来说,这个设置很容易通过模组修改。我们最开始只允许盟友建设防御工事,然而在办公室多人游戏却证明了这主意有多糟。

###################

 

For balance reasons, constructions with levels dependent on technology (ie Radar) will be limited by the tech of the recipient country, not the builder.

出于平衡原因,依赖于科技的建设(即雷达)将受到被建设国的科技限制,而不是建设方。

 

Graphical Encircled Unit Icons

受包围单位图标

 

- Fix infinite production of ships not assigning names properly inthe UI

We've taken the opportunity with NSB to add some feedback to one of the more serious situations an army can find itself in - encirclement. Whenever an encircled division is destroyed, a short animation will be played to draw some attention towards it. Of course, this animation also plays if you are the one doing the destroying.

我们利用绝不后退NSB的机会,为遭遇围歼这一严峻情形的部队增加了一些反馈。每当一个被包围的师被消灭时,游戏会播放一个简短的动画,以引起玩家对它的注意。当然,如果“饺子皮”是你也会播放这个动画。

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- 修复了无限生产的舰船在UI中无法正确分配名称的问题。

- Ensured the Abdication Crisis timed mission will now appear atthe top of its decision category, for convenience.

- 出于便利性考虑,“退位危机”限时任务现在会显示在决议栏的顶端。

- Fixed the Boost Ideology window to work with more than 4ideologies

- 修复了“加强意识形态”的窗口,使其能够作用于超过四个意识形态上。

Changing of the Guard

换岗

- The list of aces to pick from is now sorted to have compatibleand free aces at the top

- 王牌机师列表现在已经排序来保证兼容,免费的王牌机师将会置于顶端。

 

Here, I’ll hand over to @podcat to cover an upcoming change in the HoI development team.

- Releasing puppet no longer creates a new operative slot thatdisappears again after unpausing

在这里,我将交棒给@podcat,由他来介绍HOI开发团队即将发生的变化。

 

- 释放傀儡国不再会创建一个新的、但又会在取消暂停后消失的特工槽位。

- fixed some graphical issues with frontlines

Hi everyone Dan here, I want to let you know that you’ll be seeing Peter more and more as he is now taking over as game director on Hearts of Iron IV.

- 修复了前线的一些图形问题。

大家好,我是Dan。我想让大家了解,Peter现在正在接手钢铁雄心4的游戏总监一职,因此日后他的出镜次数会越来越多。

 

Looking back I have been working on HOI4 for about 7 years now and before this I worked a few years on HOI3. So it's fair to say that Hearts of Iron will always be close to my heart, but I also feel like it's time for something new to sink my teeth into.

- fixed operative nationality flags not properly positioned whenthere are more than 2

- 修复了特工的国籍旗帜在备选项有两种以上时位置不正确的问题。

回顾往昔,我已经为钢铁雄心4干了大约7年,此前我在钢铁雄心3那里也工作了几年。可以说钢铁雄心游戏永远是我心中的一部分,但我也觉得现在是投身于某些新活计的时候了。

- Reduced excessive digits in percentages in various occupationtooltips

 

- 减少了各种占领提示栏提示中多余的百分比数字。

- improved operative slot tooltips to see where you are gainingyour slots from

I’m going to be working with a Secret Project which I can't tell you very much about - except that I am super pumped about it, and that it isn't HOI5. While I’m sure the time will come for that, right now we feel that

- 改进了特工槽位的提示栏,从而让你能够得知你是从哪里得到该槽位的。

- During peace conference, collaboration events are delayed untilafter and non-news events are hidden

- 和平会议中,合作事件将会被推迟最后才显示,而且非***类事件会被隐藏。

 

###########

# AI

###########

- allies no longer ask SOV for military access

- 同盟国不再会跟苏联索要军事通行权。

- fixed ai not upgrading templates of existing units

- 修复了AI不会更新已有的单位模板的问题。

- fixed some issues that resulted in ai preferring producingearlier ships

- 修复了一些会导致AI更喜欢制造早期舰船的问题。

- ai ITA no longer releases Libya as a collaboration government

- AI意大利现在不再会释放利比亚作为合作政府。

- ai will try not to pick closed economy laws if it has largeallies

- 在拥有庞大军队的情况下,AI将不会再尝试选择封闭经济政策。

 

##############

# Modding

# 模组

##############

- fixed accessing variablesusing other variables not working ( such as var_name:var_name2 )

- 修复了使用其他无法运作的变量访问某些变量的问题(诸如var_name:var_name2)。

- added seed = var supportfor scripted locs random list & random list effect

- 增加了在脚本随机列表与随机列表效果中对seed = var的支持。

- laws/ministers can be nowmodded to use list view instead by adding use_list_view = yes to their ideagroup

- 法律/部长现在可以被模组修改成直接使用列表显示,而不用对他们的理念组使用 use_list_view = yes代码。

- fixedcountry_resource_cost_ modifiers not applying correctly

- 修复了country_resource_cost_modifiers不会正确应用的问题。

- fixed state resource costmodifiers not showing in tooltip if there were no other resources

- 修复了省份资源成本的修正项在没有其他资源的情况下不会在提示框中显示的问题,

- country total resourcescan go below zero now

- 国家的总资源现在可以在0以下。

- The game no longer abortsdue to map errors if launched in debug mode, to allow access to the Nudger

- 如果进入debug模式,游戏将不会在地图报错时退出,从而允许访问Nudger。

- The game now displays apop up when reaching the main menu if it detected invalid map data whenlaunched in debug mode

- 如果游戏在调试模式下如果检测到无效的地图数据,那么现在进入主菜单时会显示一个弹出窗口。

- addedon_operative_recruited & on_operative_created on actions

- 为行动增加了on_operative_recruited与on_operative_created。

- fixed invalid error logswith tag aliases

- 修复了Tag别名中的无效错误日志。

- added army_experiencenavy_experience air_experience country variables

- 增加了国家变量值army_experience、navy_experience与air_experience。

 

#################

# Database

# 数据库

#################

- Renamed Elastic Defense focus to Rebuild the Lines of TorresVedras for better flavor.

- “弹性防御”国策现在被重命名为“重建托雷斯·韦德拉斯防线”来保证更佳的效果。

- Fixed "Catalonian Occupation Zone" to properly refer toa "Catalan Occupation Zone", instead.

- 修复了“加泰罗尼亚Catalonian占领区”,使其正确指向“加泰罗尼亚Catalan占领区”。

- Fixed decision requirements in the Abdication Crisis timedmission.

- 修复了退位危机限时任务中的决议要求。

- fixed a number of issues with the French Legitimist Monarchistbranch

- 修复了法国正统君主主义分支中的一些问题。

- Fixed flavor text in the Spanish Independence War news event

- 修复了西班牙独立战争***事件中的一些特色文本。

- fixed some issues with Japan's head of intelligence advisor

- 修复了日本情报顾问主管相关的一些问题。

- dismantling the Maginot Line now removes the "Protected bythe Maginot Line" national spirit. The Extending the Maginot Line Focusnow requires this spirit.

- 拆除马奇诺防线现在将会移除“受马奇诺防线保护”的民族精神。“延长马奇诺防线”国策现在要求有该民族精神。

- fixed an issue with Yugoslavian Fighter/Bomber competition eventchain having unlocalized strings

- 修复了南斯拉夫战士/轰炸机竞争事件链中有未本地化语句的问题。

- Added missing name for Concessions to the Anarchists decision.

- 为“向无政府主义者让步”决议增加了丢失的名字。

- Fixed Soviet Union seizing Spanish gold reserves even if the goldwas never relocated.

- 修复了即使黄金从未转移,苏联依然可以没收西班牙黄金储备的问题。

- The French "Economic Devolution" focus now displays thecorrect effects after it is taken

- 法国国策“经济分权”现在在选用时会显示正确的效果。

 

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# Bugfix

# 捉虫子

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- Renamed Franco's old portrait to prevent it from being used unintentionally by the game.

- 重命名了弗朗哥的旧肖像,以防游戏中无意调用它。

- Units now correctly divide units into fallback orders that originate in friendly territory and pass through neutral territory.

- 生成于友方领土并穿越中立领土的单位现在可以被正确分