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钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)

更新时间:2021-10-14 15:06:14点击:

牧游社 牧有汉化翻译

 

牧游社 牧有汉化翻译

HOI4 Dev Diary - Soviet Union Historical and Common Branches (Part-2)

ManoDeZombi, Content Designer

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图1)

 

HoI4 Dev Diary - Tank Designer

Archangel85, Oberbefehlshaber, Content Design, HoI4

Further down the tree, we have Leningrad Polytechnical Institute, which will grant you your 5th research slot, The Road of life and the Soviet Atomic Bomb Project.

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图2)

沿着国策树向下,就是“列宁格勒理工大学”,它将会给你第五个研究槽,还有国策“生命线”与“苏联原子弹工程”。

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图3)

Hello, and welcome back to another DevDiary about content coming in the 1.11 “Barbarossa” patch and its accompanying DLC. As always, keep in mind that the things shown in this DevDiary are still under development, so the numbers and UI might change before release.

大家吼哇,欢迎阅读新一篇关于1.11版本号“巴巴罗萨Barbarossa”及其伴随DLC的开发日志。正如以往,本篇日志中的内容仍在开发中,因此数值与用户界面在发布前可能会有调整。

 

Ever since we revealed the ship designer in Man the Guns, people have been asking about a similar system for tanks. We did, however, want to improve a bit on the ship designer. In particular, we felt that the ship designer was encouraging too many generalist designs. Part of the problem is that ships have a very long lead time before they become available, so it is difficult to iterate on the designs in a timely fashion. When your ship takes two years to build, you can’t really specialize it too much, because you can’t always accurately predict the situation in two years.

自从我们在炮手就位MtG中带来了舰艇设计器后,大家一直想给坦克也加一个类似系统。不过,我们确实想对舰艇设计器进行改良。主要问题在于我们感觉舰艇设计器过于推崇最通用的设计。一部分原因在于舰船实际下水前的准备时间很长,因此很难及时对设计进行迭代。由于玩家并不能确切预测下水时的情况,因此要花两年建造的舰船就不能在某一方向过于特化。

The Road of Life were the transport routes across Lake Ladoga (water routes during the period in which the lake is navigable and ice routes in winter) to Leningrad during the Second World War. They were the only Soviet surface routes into the city while it was besieged by the Germans (if you want to know more about the Road of Life, I can recommend watching a fantastic episode centered about the siege of Leningrad, as part of the documentary “Soviet Storm - WW2 in the East”. I find the whole documentary very interesting and enjoyable, by the way).

“生命线”是第二次世界大战期间,横跨拉多加湖直达列宁格勒的运输路线(具体为湖泊可通航时期的水面路线,以及冬季的冰路)。在德军围攻列宁格勒时,它是苏联唯一能进入该市的路线(关于生命线,如果你想了解更多的话,我建议你去看纪录片《伟大的卫国战争》中,有关列宁格勒围城的精彩部分。顺便,我觉得整部纪录片都很有趣)。

 

Thankfully, tanks require a somewhat smaller investment (although our QA certainly has tried to make designs that rival ships in cost), so you see a new tank design in the frontlines much sooner than a new ship, allowing you to react to new situations much faster.

好在坦克所需的投入较小(虽然我们的测试人员尝试弄出过造价堪比舰船的设计),因此你新设计的坦克投入前线要比新舰艇下水快得多,这使玩家能更迅速地根据新情况作出反应。

 

In-game, this focus represents the desperate yet brave and daring supply methods used by the Soviets in the direst of times. It will become available as soon as one of the key Soviet cities is threatened by enemy troops, and it will provide some bonuses to winter attrition and supply.

在游戏中,该国策代表了苏联人在危急时刻所采用的铤而走险而勇敢无畏的补给方式。该国策会在苏联的一个重要城市受到敌军威胁时变为可用,并为冬季的损耗与补给提供一些加成。

 

 

Another thing is that ships usually had trade-offs between different capabilities, in the sense that the space (or module slot) taken up by a torpedo launcher could also be taken up by an AA gun, making the ship better against one or the other type of enemy. But rarely did you want a ship that had no AA or no way to defend itself against surface targets, so you always wanted some AA and some ship attack.

The Soviet Atomic Bomb Project was the military project, part of the Soviet atomic program for nuclear research and development, aimed at developing nuclear weapons during the war. It was greatly stimulated by the activities and achievements of scientific institutions and military industry of foreign powers such as the German Reich and the United States of America.

另外,舰船通常要在不同功能之间有所取舍,比如鱼雷发射器占用的空间(即模块插槽)也可以装防空炮,从而让舰船能加强应对不同类别的敌人。但通常来说,你并不会弄出完全没有防空或对舰攻击能力的舰船,因此舰船总是要多少带点防空和对舰攻击的。

 

“苏联原子弹工程”是军事项目,作为苏联核研究与研发的原子项目一部分,旨在于战争期间研发出核武器。它受到了德国与美国等外国势力的研究机构与军工企业的活动与成就的极大刺激。

Tanks, on the other hand, don’t usually have trade-offs in the same way. You don’t usually design a tank, wondering if you should put on another AA gun or a second gun against surface targets (unless, of course, you are German and it's 1944).

而坦克一般不用担心这种权衡。你在设计坦克时通常不用寻思要不要加一台防空炮或对付地面目标的副炮(除非你是1944年的德国人)。

 

 

But Tanks still have trade-offs in their design, and we wanted to represent those. Traditionally, tank design revolves around three aspects: Mobility, Firepower, and Protection. A well-armored tank is slow, a fast tank can’t carry a big gun, and a big gun requires a large tank, which is difficult to armor. During the war, different nations tried different approaches, and learned different lessons from their observations - it is no surprise that the last German tanks of the war were heavily-armored vehicles carrying massive guns, but the first post-war design was the comparatively lightly armored but well-armed and quite nimble Leopard 1.

Initial efforts were hampered by the German invasion and remained largely reliant on the intelligence knowledge gained from the Soviet spy rings working in the USA's Manhattan Project.

但坦克在设计上还是有些取舍的,我们也想在游戏中体现这一点。通常来说,坦克的设计着重于三个方面:机动性、火力和防护。装甲良好的坦克速度很慢,速度快的坦克装不了大炮,而大炮需要的大型坦克难以用装甲覆盖。在战争时期,各国尝试了多种方案,并从实战观测中吸取了不同的经验教训——德国人在二战中最后设计出的坦克是装载巨炮的重装载具,但他们战后的首个设计是装甲相对较轻、但装备精良且灵活的豹-1型。

 

该项目的起步阶段受到了德国入侵的阻碍,且在很大程度上仍然依赖于在美国曼哈顿项目中工作的苏联间谍网所获得的情报知识。

 

The focus requires having built at least 7 Academies of Sciences, and it will provide an array of bonuses and tools to infiltrate enemy atomic programs and develop your very own nuclear bombs, including an extra operative slot and a new historical operative.

So we wanted to make you think about these three aspects, and have it be a trade-off between them. However, in a grand strategy game, other aspects also matter more than in the typical comparison of tank designs - the best tank in the world is useless if it breaks down on the way to the battlefield (Panther fans take note), and it is even more useless if you can’t afford it. So we wanted cost and reliability to also matter when designing a tank or armored vehicle.

该国策要求建立至少7座科学院,它会提供从渗透敌人的原子项目到研发你自己的核弹的一系列加成与工具,包括一个额外的特工槽与一个新的史实特工。

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图4)

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图5)

Now let’s talk about the army branch.

现在咱们谈一谈陆军线。

因此我们想让玩家也着眼于这三个方面,并在其中进行权衡。然而,在大战略游戏中,还有比传统设计考量更为重要的其他方面——要是全世界最好的坦克在前往战场的路上就抛锚了,那它可没什么用处(豹式迷注意);而且要是制造成本都负担不起,那就更没意义了。因此,我们希望在设计坦克或装甲车中,同样需要考虑可靠性和成本。

 

In contrast to ships, we wanted to make you think more about specializing your designs to fill a certain niche, and optimize it towards a specific role. While you will probably still want to have a somewhat middle-of-the-road design for your main production medium tank (one might call it “the Sherman”), there is a place for more specialized designs as well.

与舰艇设计相反,我们想让你着重考虑让坦克设计满足某一特定需求,并将其优化为专门负责某种功能的设计。虽然量产的主战中型坦克可能还是要用偏向泛用的设计(可以称之为“谢尔曼”),但特化设计也有自己的地位。

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图6)

 

As part of this approach, we will be making changes to the reliability system and the armor system. The details will be forthcoming in a future dev diary (together with other combat changes), but the broad strokes are that reliability will not just affect the rate of attrition, and that the armor system will become less binary. As part of these changes, we also decided to give mechanized equipment some upgrades, so that it can keep up with tanks.

The Army Branch is one of the most important ones in the tree, and it has a lot of content related to it, so let’s focus on the key aspects of it, starting with the initial National Spirits.

为此,我们将对可靠性系统和装甲系统进行调整。详情将在未来的开发日志中公布(包括其他战斗相关变动),但主要内容是:可靠性不再只影响损耗率,而装甲系统不会那么极端。此外,我们还决定给机械化装备进行一些升级,以便能够跟上坦克的步伐。

陆军线是国策树中最重要的路线分支之一,与之相关的内容有很多,那么咱们从最初的国家精神开始,来讨论其中的关键国策吧。

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Under the new system, reliability is meant to represent both the likelihood that a given piece of equipment breaks down as well as the likelihood that it suffers catastrophic damage when hit and the effort necessary to repair it. In effect, reliability also represents the carrying capacity of a given chassis, so you effectively have a reliability budget for every chassis to work with. The more armor you put on it, the bigger the weapon etc., the more reliability drops. Heavier or more advanced tank chassis generally have more reliability (over 100% on the base chassis in some cases).

在新的系统下,可靠性既代表装备的某个特定设备发生故障的可能性,也意味着它在受攻击时时发生严重损坏的几率,以及修复所需的投入。实际上,可靠性也代表了特定底盘的承载能力,所以每个底盘实际上都有一个对应的可靠性预算(容量)。装甲越多、武器越重等,都会增加可靠性的消耗。更重或更先进的坦克底盘通常可靠性更高(部分基础底盘的可靠性会超过100%)。

 

The Military was highly politicized, making it dangerously inefficient, even though political discussions (and indoctrination) among the troops also had its benefits for the Party. Politicized Military can be improved further down the branch.

整个军队已经被高度政治化,使得其效率低到危险的地步,哪怕部队中的政治讨论(和灌输)对党有一定好处。“政治化军队”可以沿国策路线得到进一步改善。

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图8)

As you can see below, The Red Army has a lot of red modifiers, how fitting, right?

如你所见,“红军”下有那么多的红色修正,不挺合适的吗?

 

Well, no worries, most of the focuses in this branch will deal with those red modifiers, gradually putting your unreliable army in very good shape.

But enough of the basics, let’s talk about what you really want to know: What’s the Kampfwagenkanone Zweiundvierzig in game terms? Is the weird hybrid-electric drive of the Elefant represented? Do we get to set the exact angle of the front armor or just the thickness?

基础内容说得够多了,让我们转向大家最感兴趣的话题:KWK42坦克炮的游戏参数如何?象式那奇异的电传动系统会在游戏中出现吗?我们能否精确调整前装甲的角度,还是只能干涉厚度呢?

 

Much like ships, tanks are based on a hull (called a chassis) and a number of modules that define the actual stats of the final design. These modules act a little different from the way the ship designer works. While the main armament is fairly self-evident, other “modules” represent something like “design features”. These features are meant to be distinct enough that even someone who does not have an in-depth understanding of armor development during the war can at least understand that different armor types are good for different things.

害,别担心,该路线中的大部分国策都是处理这些红色修正的,渐渐让你不可靠的军队进入到比较理想的状态。

与舰船相似,坦克的实际设计也是由一个外壳(即它的底盘)和数个模块构成。坦克上的这些模块和舰船设计有些许不同。主武器的情况显而易见便于理解,而其他“模块”则体现了某种“设计特征。这些“特征”的辨识度很高,哪怕是对二战时装甲发展没什么了解的人,至少也能借此理解不同类型的装甲用途各异。

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图9)

Once you Strengthen the Mobilization Plan for some manpower and mobilization speed, you will be faced with a decision to make: Restore Cossack Units or opt for Cohesion First.

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图10)

一旦你为了人力和征兵速度而选取“强化动员计划”国策,你将面临一项抉择:“恢复哥萨克部队”还是“团结第一”。

 

After the Russian Civil War, Cossack troops were disbanded, since many of them sided with the white movement. However, in 1936, the restrictions on conscription of Cossacks for the Red Army were lifted and some cavalry divisions received the status of Cossack Divisions. The wearing of the previously prohibited Cossack uniform was also restored (although it would only last for a few years), and in this uniform walked the Cossack units in their first military parade as part of the Red Army in 1937, and later on at the Victory Parade on June 24, 1945.

Instead of scripting in a gigantic list of armor types with different thickness, armor is represented by a thickness and a production method: Riveted Armor is the cheapest kind, but also the weakest. Cast Armor is the strongest, but also the most expensive.

自从俄罗斯内战后,由于很多哥萨克人站在白军一边,哥萨克部队被解散。然而1936年的时候,红军征召哥萨克人的限制被取消了,一些骑兵师获得了哥萨克师的地位。以前被禁止穿着的哥萨克制服也得到了恢复(尽管只持续了几年)。在1937年,哥萨克部队作为红军的一部分第一次参加阅兵时,以及后来在1945年6月24日的胜利游行中,都穿着这种制服。

 

我们并未费劲编写一大堆厚度各异的装甲,而是将装甲简化为通过厚度和制作工艺来表现:铆接装甲最便宜,但强度也是最弱的。浇铸装甲防护最好,但造价高昂。

In-game, Restore Cossack Units will grant you small bonuses to cavalry, a new general and a few divisions, including a new Cossack cavalry template. To be fair, this template is inspired by the composition of cavalry divisions (not necessarily Cossacks) later on, around 1941, but I really wanted to offer the player an interesting cavalry template from which to work on.

在游戏中,“恢复哥萨克部队”将允许你获得骑兵师的些许加成,并且获得一个新将军与几个师,包括一个新的哥萨克骑兵模板。严格来说,这个模板的灵感来自后来的骑兵师部队(不一定是哥萨克)构成,大概是1941年的部队。但我的确想为玩家提供一个有趣的骑兵模板,并沿着这个方向开展工作。

 

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Welded Armor is a compromise between the two extremes, making it the most cost-efficient (arguments can be made either way between cast and welded armor since welding does require specialized equipment and training).

焊接装甲介于两者之间,属于兼顾成本和效率的类型(由于焊接需要专业设备和训练,因此焊接和浇铸哪个性价比高可能会有些争议)。

 

Cohesion First will instead boost your division organization, in exchange for some extra training time.

“团结第一”将提高你的陆军组织度,作为代价,则会消耗更多的训练时间。

Armor thickness is changed through something much like the old, vanilla upgrade system, with up to 20 different levels. You start with being able to put up to 5 levels of armor (roughly equivalent to 50 mm of armor) on a tank, but research allows you to put more on. Higher levels of armor protection require more resources, such as steel and eventually chromium. There is no limit to the amount of armor you can put on a chassis as such - if you want to make a light tank with the armor protection of a Tiger, you can (it’s called a Panzer I Ausf. F). The amount of armor upgrades on the vehicle translates to an actual armor value based on the type of armor you have selected, so 5 levels of riveted armor are still weaker than 5 levels of cast armor - but much cheaper.

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图12)

装甲厚度改成了与旧的原版类似的升级系统,总计有20个不同的等级。在开局时最高可以给坦克装上5级装甲(约等于50mm装甲),随着研究解锁你可以装配更多装甲。更高等级的装甲防护需要更多资源,比如钢铁,后面还会用到铬。底盘可以配装的装甲量并没有限制——你完全可以搞个装甲防护与虎式持平的轻坦(也就是一号坦克F型)。载具的装甲升级量会根据装甲类型换算成实际装甲值,所以5级铆接装甲仍然比5级浇铸装甲要弱——但也更便宜。

The old Rehabilitated Military and Military Reorganization have suffered some changes. Rehabilitated military will be available once you get rid of Stalin’s Paranoia and the purges (more of this later), and will help you recover some valuable organization.

钢铁雄心4开发日志 | 4/28 坦克设计器钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第二部分)(图13)

Engine types are also meant to be simple to understand. Gasoline Engines are faster than

旧版本里“改造军队”和“军事重组”国策有了一些改动。一旦你消掉斯大林的偏执以及大清洗(后文会细说),便可以进行“改造军队”国策,这能帮你恢复些许宝贵的组织度。

 

Military Reorganization has now become an actual reorganization, during which you will have to deal with some nasty penalties that will be applied when you start the focus. However, once the focus is completed, not only will you get rid of said penalties, but your national spirit The Red Army will also get useful bonuses to modifying division templates.

“军事重组”国策现在是名副其实的重组,重组期间你将不得不去处理一些恶心的惩罚,这些惩罚会在你开始国策后出现。不过,一旦国策完成,你不仅可以摆脱上述惩罚,而且你的民族精神“红军”也会在你修改部队编制时提供有用的加成。

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Similarly, Desperate Measures and Lessons of War have also suffered significant changes.

同样的,“绝望手段”和“战争的教训”也进行了重大改动。

 

Desperate Measures can only be taken while at war against a major power, and will grant a temporary boost to fielding divisions, as well as a set of decisions to help you contain the enemy invasion.

“绝望手段”国策只有在与一个主要国家开战时才能使用,它将为部队作战提供临时性的增强,同时会提供一系列决议以帮助你遏制敌军侵略。

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