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钢铁雄心4开发日志 | 9/10 希腊钢铁雄心4开发日志 | 5/6 1.9.2版本号补丁上线

更新时间:2021-10-14 14:06:11点击:

牧游社 牧有汉化翻译

牧游社 牧有汉化翻译

 

 

HOI4 Dev Diary – Greece

Patch 1.9.2 Husky Live - Checksum [a73d]

Buzz!, The Blunder from Down Under

钢铁雄心4开发日志 | 9/10 希腊钢铁雄心4开发日志 | 5/6 1.9.2版本号补丁上线(图1)

Hey all! After a long break over the summer, we are back with our regularly-scheduled dev diaries! Before we delve into today’s main topic, let me give you some info on what we will be doing next and how this dev diary fits into the overall scheme of things.

bcareil, Sergeant

大家好!经过一个长长的暑假之后,我们重新开始定期更新开发日志了!在进入今天的主题之前,让我先为大家说明我们接下来要做些什么,以及这篇日志是如何契合这一主题的。

钢铁雄心4开发日志 | 9/10 希腊钢铁雄心4开发日志 | 5/6 1.9.2版本号补丁上线(图2)

 

译注:本文不属正式开发日志序列。

Way back in 2017, we released Death or Dishonor, something we called a Country Pack at the time. Back then, the community was mainly asking for big new flashy mechanics and revamps of game systems, so the initial reaction from the community was pretty mixed. In hindsight perhaps we shouldn't have been surprised. These days though we are bombarded with requests of more, better and bigger focus trees, and people are wondering if it's going to take 10 years to add trees to everyone?As a Content Designer, it has been very rewarding to see the community get more excited to see focus trees!

 

回想2017年,我们发布了玉碎瓦全Death or Dishonor扩展包,在那时我们还将其称为国家包。当时玩家社群的主要需求是高大上的新机制与游戏系统的修正重置,因此一开始社群的反应是很复杂的。现在看来,或许我们不应该太惊讶。那段时间中,我们收到的要求多是要更多、更好、更大国策树的狂轰乱炸,同时人们总好奇我们是不是得花个十年才能给每个国家都加上国策树?作为内容设计师,能看到玩家社群对国策树抱有期待是非常振奋人心的事情。

 

1.9.2 "Husky" is now live and downloadable through Steam. Checksum is a73d.

So we have decided to bring back the idea of a Country Pack, a smaller expansion that focuses on a specific part of the world and covering 3-4 minor nations. But at the same time, we didn’t want to put the entire team on it while there were still other parts of the game we wanted to work on such as adding an intelligence system. The idea is that this will let us increase how many focus trees and flavor we add while still being able to deliver big juicy features in larger expansions.

因此,我们决定重新将国家包Country Pack这一理念带回开发工作中,即关注世界某一地区,覆盖三四个小国家的小型扩展包。但我们也不打算让整个团队投入到这一项目上,因为还有其他部分的工作要做,比如增加情报系统。我们的理念是在有余力维持制作内容充实的大型扩展包的同时,尽可能地提升国策树的数量并体现各国特色。

1.9.2 版本号“哈士奇 Husky”更新现在已经在Steam上架并可供下载。校验码是a73d。

 

We should be compatible with 1.9.1, but if you for some reason want to remain on 1.9.1 or older Here are instructions for reverting to patches since 1.5.4, or special instructions for 1.5.3 and earlier.

 

The approach we took was to recruit a freelancer to work on the focus trees while the rest of the team in Stockholm worked on the next big DLC, which would eventually become La Resistance. Today we are going to show you the first of the new focus trees coming in the next country pack, and in the coming weeks we will share more information on what other countries get focus trees in the pack, as well as what other content will accompany the release. As always, the country pack will be accompanied by a patch that will fix some bugs as well.

我们可以兼容1.9.1版本号存档,不过如果你因为某些原因想要留在1.9.1版本号或是更之前的版本的话,这里有些可以帮助你还原到1.5.4版本号以及之后版本的说明,或者这里有些关于还原到1.5.3版本号以及之前版本的特别说明。

 

https://forum.paradoxplaza.com/forum/threads/how-to-revert-to-a-previous-patch-level.988532/

我们招募了自由职业者制作国策树,而在斯德哥尔摩的其他团队成员则继续着手开发下一个大型扩展包,也就是日后的抵抗运动La Resistance。今天,我想给你们看看下一个国家包中的第一个国策树,同时在接下来的几周内,我们会分享关于这个国家包内其他几个国策树的更多信息,以及其他要一同增加的新内容。和往常一样,国家包发布同时会带有修复部分Bug的补丁。

 

https://forum.paradoxplaza.com/forum/threads/changes-to-playing-previous-versions-of-pds-titles.1120883/

We think that this approach allows us to get more content to you faster, without taking resources away from the main team, which continues to work on the next big DLC. You will get more information on what that DLC contains after the country pack releases later this year (disclaimer: it is 2020 and fate can be fickle).

我们认为这种做法能更快地为玩家提供更多内容,同时避免挤占主要团队的资源,让他们能继续开发下一个大型DLC。各位会在今年的国家包发布后得到有关新DLC的更多信息(免责声明:这可是2020年,命途多舛)。

 

Please make sure that any mods you are using are updated for 1.9.2, or your game might not run properly (seriously)

 

请确保你们使用的Mod也已经更新到1.9.2版本号,否则你的游戏可能无法正常运行(严肃)。

I’ll now hand you over to the man of the hour: Freelance CD Busby, working from Australia!

现在有请澳大利亚的自由职业内容设计师:Busby!

G’day, my name is Busby and I am the Freelance Content Designer who was responsible for putting together Greece and another soon-to-be-revealed mystery nation! ‘Freelance Content Designer’, I hear you ask, ‘how does that differ from your standard run-of-the-mill Content Designer’? Well, with COVID-19, those lines have certainly blurred; nominally, it means that I work remotely of the core team so I can focus on getting this pack out to you while they all collaborate on the next big expansion! Of course, I didn’t work alone, and you’ll be hearing from a familiar face who worked with me on this next week!

 

大家好,我叫Busby,是一名自由职业内容设计师,我设计了希腊和另一个之后会透露的迷之国家。我知道大家会问:“自由职业内容设计师,你和普通内容设计师有啥区别?”好吧,由于COVID-19的影响,现在两者的界限有点模糊,名义上来说我独立于核心团队进行工作的,因此我可以专注于为各位制作这个扩展包,与此同时,核心团队携手并进制作下一个大型扩展包。当然,我不是一个人在工作,大家接下来的几周内会见到与我合作的某位熟人。

 

Before kicking things off, I just want to say as someone who used to read Hearts of Iron IV Dev Diaries on my lunch break in high school that it is an absolute privilege and an honour to be presenting you all with one of my very own! So, without further  ado: Greece!

在正式开讲之前,我想说作为一个把钢铁雄心4开发日志作为高中午休读物的人,很荣幸有这个机会向你们大家展示我的成果!话不多说,希腊!

If you discover any bugs in patch 1.9.2, please report them in the bug report forum as usual.

钢铁雄心4开发日志 | 9/10 希腊钢铁雄心4开发日志 | 5/6 1.9.2版本号补丁上线(图3)

如果你们在1.9.2版本号更新中发现任何Bug,就和往常一样在错误回报论坛报告它们吧。

 

For the ones who were on the beta and experienced performance issues with the latest update, things should be back to normal now.

对于那些装载beta版本并在因为最后一次更新中遇到性能问题的玩家来说,现在应该一切都回归正常了。

######################################

######## Hotfix 1.9.2 "Husky" ########

领导人:康斯坦丁诺斯·德米列切斯

######################################

 

##########

# Bugfix

意识形态:不结盟

# 捉虫子

##########

政府:威权政府

 

- The Bell Tolls for Us achievement should now trigger when winning the civil war.

选举:1936年1月

执政党:人民党(Laïkòn Kómma, Λαϊκὸν Κόμμα)

希腊是一个处在危机中的国家。保皇党与共和党在治国理念上争执不断,以至于希腊第二共和国在1935年遭到废除。希腊国王是个外国贵族,他在国民心目中的形象参差不齐,他的未来也充满了不确定性。

- “丧钟为我们而鸣”成就现在会在赢得内战时触发。

 

苦于国内政治的困境,复仇心切的保加利亚得以从北面继续施加威胁。而东面积怨已久的宿敌同时又是新晋盟友的土耳其正经历着一场政治变革,更不要提亚得里亚海彼岸那一头正在摩拳擦掌的怪物了……

- the bonuses for collaboration governments are no longer reversed so the special outcome ends up worse, also adjusted levels according to actual old default

Greece was a very interesting challenge to tackle, they are well known for repulsing the Italian invasion of their nation and then successfully launching a counter-offensive of their own, which culminated in the Capture of Klisura Pass. So, it was important that Greece be able to play defensively, but it would also have been thoughtless to neglect what might be one of the world’s richest histories that shared in some of the grandest of accomplishments. Greece has been the beating heart of many historical empires, so they had to be capable of reaching their historical heights but without neglecting the many challenges that faced them at the time.

希腊是一个非常有趣的挑战,历史上的希腊以击退意大利的入侵和成功独力发动反攻而闻名于世,其中的高潮便是夺回克里苏拉山口。因此,重点便在于让希腊可以采用防守流玩法,但也不能忽略希腊是世界上历史最丰富的国家之一,他们取得过一些宏伟壮观的成就。希腊是历史上许多帝国的心脏,因此他们必须能重回历史辉煌顶点,却又不能忽略当时面临的许多挑战。

钢铁雄心4开发日志 | 9/10 希腊钢铁雄心4开发日志 | 5/6 1.9.2版本号补丁上线(图4)

康斯坦丁诺斯·德米列切斯

- 合作政府的加成不再会颠倒,从而使得行动的特殊结果不会变得更糟;我们也根据之前的实际默认值对各个等级进行了些调整。

 

希腊王国 的领导人

王室傀儡

- 每周稳定度-3%

- both outcomes on civilian tech stealing no longer gives max bonus

- 窃取民用科技的两种行动结果都不再会带来最大限度的加成了。

- 每日不结盟支持度 +0.02

To say that Greece is in a challenging position in 1936 would be a great understatement. The Hellenic Armed Forces are the one positive in a sea of negatives, and even they’re woefully underequipped. Greece’s economic and political issues are represented through their starting national spirits:

要是单说1936年的希腊正处于一个有挑战性的境地,那实在是太轻描淡写了。希腊的武装力量顶多算万般劣势中的小优点,但就算这么说,他们也是处于严重缺乏装备的凄惨境地。希腊的开局国家精神也反映了其经济和政治问题:

I am going to start first with Greece’s broadly encompassing Political Instability spirit. Greece was mired in political uncertainty throughout the entirety of the Great War, and although they were finally able to rally around the prolific political leader and vocal republican Eleftherios Venizelos for a time, this new found stability was not tolast. Greece decisively lost the Greco-Turkish War that immediately followed the Great War, and this loss sent shockwaves throughout the entire political scene: there were many coups, a dictatorship, and finally the Second HellenicRepublic came to a bitter end by November of 1935. In 1936, the country remains divided among those who believe in the institution of the monarchy, and those who are followers of the liberal democratic ideologue Eleftherios Venizelos.

我要从希腊普遍存在的“政治动荡Political Instability”国家精神开始。希腊在第一次世界大战全程中陷入了政治动荡,尽管他们设法暂时集结于在有力的政治领袖及共和党人埃莱夫塞里奥斯·韦尼泽洛斯Eleftherios Venizelos旗下,但这新生的稳定并没能持续多旧。在第一次世界大战后的希土战争中,决定性的失败震撼了希腊的政治舞台:多次政变与一场独裁统治,导致希腊第二共和国在1935年11月彻底崩溃。1936年时,希腊仍困于信奉君主立宪一派与自由民主思想家埃莱夫塞里奥斯·韦尼泽洛斯的追随者一派之间的之争中。

 

 

The restoration of the monarchy turned the Greek political situation on its head: King George II, exiled in 1923, is back on his throne while Eleftherios Venizelos hides in exile after being forced to flee the country in 1935. The status of King George II serves as the ‘hook’ for every political path in the focus tree, but that will be addressed shortly. For now, understand that King George II’s status as monarch of the Kingdom of Greece is precarious to say the least.

君主制的复辟完全改变了希腊的政治局势:于1923年流亡的乔治二世国王重新上台,而埃莱夫塞里奥斯·韦尼泽洛斯在1935年被迫从希腊流亡以避风头。国王的地位在国策树中的每条政治路线中都充当“钩子”的作用,但很快便会被解决。就目前而言,只需理解一点:乔治二世作为希腊王国君主的地位岌岌可危。

 

- Our Chief Weapon is Surprise will no longer check how many operatives you have and will correctly only check if you have done 5 coups.

The next four spirits are related to Greece’s economic situation, which is… not in a good state. Greece is buried underneath the tremendous debt it has accumulated over the past few decades, and this is represented through Greece’s Debt to the International Finance Commission spirit. If Greece wishes to free itself from the burdens of itsdebt, it will have to satisfy the three great powers holding the Greek economy hostage, and those would be the usual suspects: France, the United Kingdom, and the Kingdom of Italy.

- “我们最大的武器是出其不意”成就不再会检查你现在有多少特工,现在它只会检查你有没有完成五次政变。

 

接下来的四个国家精神与希腊那不堪入目的经济状况相关。希腊深陷于过去几十年积累的巨额债务之中,这体现在“希腊对国际金融委员会的债务Greece’s Debt to the International Finance Commission”这一国家精神上。如果希腊希望摆脱债务负担,就必须满足把持希腊经济的三个列强,也就是大家都熟悉的三位:法国、联合王国和意大利王国。

- fixed an issue where the British Raj could end up with no recruitable manpower if they went down the swaraj focus path (TfV only)

 

- 修复了曾导致英属印度在走独立路线时最后会没有可招募人力的问题(仅限于共赴胜利TfV玩家)。

 

- Countries should no longer leave the Latin Bloc formed by Spain after a day

Greece’s colossal debt is only the start of Greece’s economic woes: Greece remains one of the only mostly agrarian economies in all of Europe by the game start, and this has spawned two issues: 1). Greece’s economy and working class are centered around their agricultural sector rather than the nation’s industrial output, and 2). Greece’s agrarian economy has led to a dependence on foreign nations to

- 各国不再会在加入西班牙组建的拉丁美洲集团后一天就离开。

 

- fixed an issue with Carlist spain losing its 3d models after reinstating the monarchy

- 修复了曾导致卡洛斯派西班牙在恢复君主制之后丢失自己的3D模型的问题。

 

- fixed an issue with the Spanish unique 3d tank model not appearing correctly

- 修复了曾导致西班牙的特殊3D坦克模型未能正常出现的问题。

 

- fixed some issues with coordinated strike that was making them with naval bombings

- 修复了某些协同打击与海军轰炸共同导致的问题。

 

- Fix AI constantly cancelling sending expeditionary units for a player and ai

- 修正了AI有时候会不断取消向玩家或是其他AI派遣远征军单位的问题。

 

- Fixed issue with cores and resistance during and after SCW.

- 修复了些西班牙内战之中和结束之后的核心和抵抗度问题。

 

- Korea should now correctly be released if Manchukuo breaks free from japan and forces a peace settlement with them

- 如果满洲国成功从日本独立,并强迫日本达成和平协议,韩国现在就会被正确地释放出来。

 

- fixed an issue with army training xp generation

- 修复了一个关于陆军训练所产生的经验的问题。

 

- Fixed operative resuming their mission after an operation being able to run their mission in a quiet network

- 修复了曾导致在一项行动之后继续进行任务的特工能够在静默间谍网下执行任务的问题。

 

- it is now possible to recruit local agents in countries occupied by a third party

- 现在可以在第三方控制的国家里招募本地特工了。

 

- Tech stealing can no longer unlock mutually exclusive techs and will let you unlock techs with less than 50% progress on them directly also

- 窃取科技不能再解锁互斥的科技,同时就算你的研究进度不超过50%,科技也能够直接解锁。

 

- Hinder NKVD Interference focus will be canceled if The Stalinist Doctrine is completed, fixing an edge case where player could unlock both sub-branches.

- “阻止内务人民委员会干涉”的国策会在“斯大林主义学说”完成后被取消,以防止在某些极端情况下玩家可以同时解锁两条分支。

 

- Soviet now retains the old behaviour of sending volunteers to spain

- 苏联现在会保留旧的向西班牙派遣志愿军的行为设定。

 

- Fix end of civil war events no longer firing (initially reported on German Civil war)

- 修复了有时内战结束事件不会触发的问题(该问题首先在德国内战中被报告)。

 

- Tech stealing text now matches what you always get rather than sometimes being random

- 窃取科技的文本现在会与你的固定收益相匹配,而不会在有些时候变成随机文本。

 

- Fixed an issue with the Iberian union not getting the correct 3d model

- 修复了曾导致伊比利亚联盟无法得到正确的3D模型的问题。

 

################

# Balance

# 平衡性调整

#################

 

- added mil factory to china that was incorrectly set up in 1.9.1

- 给中国添加了军用工厂,在1.9.1版本号中其数量被错误地设定。

 

- capture cypher operation now gives between 30-50% decrypt and requires a bit lower network.

- 捕获密码行动现在会给玩家带来30%-50%的解密,同时降低了些对间谍网络的要求。

 

- Lowered operation duration for infiltrate Army/Navy/Air from 90 to 75

- 把渗透陆军/海军/空军的行动时长从90天降低到了75天。

 

- Lowered boost resistance operation duration to 50 days from 60

- 把提高抵抗的行动时长从60天降低到了50天。

 

- Lowered duration on targetted sabotage from 120 to 90 days

- 把针对性破坏的行动时长从120天减低到了90天。

 

- sabotage operation now also increases damage done rather than just aiding in targeting

- 破坏行动现在也会增加所造成的破坏,而不只是帮助指示目标。

 

- lowered chance for agent capture and increased chance for harm and hiding to reduce the amount of rescue missions needed

- 降低了特工被捕获的可能性,同时增加了特工受伤及隐藏的几率,以降低营救任务的所需数量。

 

- reduced cost increase for repeating tech steal operation from a target

- 降低了对同一个目标重复进行科技窃取时的花费增加。

 

- reduced cost increase for repeating sabotage operation on a target

- 降低了对同一个目标重复进行破坏行动时的花费增加。

 

- Increased weights for equipment unlocks a bit from tech stealing operation

- 稍微增加了些科技窃取行动的解锁装备科技的权重。

 

- Carrier planes no longer suffer the range coverage penalty during coordinated strikes

- 舰载机现在不再会在协同打击时受到航程覆盖的惩罚了。

 

- Spain will not get resistance from the states until the SCW is completely over, meaning that the second uprising has been triggered/avoided. This is also applied if a Spanish faction defeats the other Spanish tags before her second uprising happens, since the SCW will not end until the second uprising has been dealt with.

- 直到西班牙内战彻底结束(也就是第二次叛乱被触发/避免)之前,西班牙都不会从各个省份获得抵抗度。由于西班牙内战要等到第二次叛乱处理完结之后才算结束,所以如果某个西班牙阵营在第二次叛乱爆发前打败了其他西班牙tag的话也同样适用。

 

- if France backs down during the Sudeten Crisis, French guarantees on Yugoslavia will also be removed (no one believes you anymore France)

- 如果法国在苏台德危机时选择了退缩,法国对南斯拉夫的保障独立也会被移除(没人再相信你啦,法国佬)。

 

- French guarantees on Yugoslavia and Czechoslovakia are now cancelled if France goes with Britain

- 如果法国选择跟随英国,那法国对南斯拉夫和捷克斯洛伐克的保障独立会被取消。

 

#########

# AI

#########

 

- AI japan will no longer make Marianas a collaboration regime, similarly with Czechoslovakia which is a bit too complex to represent well with the AIhere

- AI日本不再会把马里亚纳群岛变成合作政府了,捷克斯洛伐克也同理,因为用AI很难在游戏里把它们很好地表现出来。

 

- AI Spanish Factions will now surrender if they do not control any state in the Iberian Peninsula, but own other territories outside of it (preventing the player from needing to execute naval invasions to win the SCW)

- 如果AI西班牙阵营没有控制任何伊比利亚半岛省份,而控制的是半岛之外的其他地区,它们现在就会投降,这样玩家们就不用为了赢得西班牙内战而进行海军入侵了。

 

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# UI

# 用户界面

###############

 

- The coordinated strike operation now has proper effect descriptions explaining what it does

- 现在的效果描述能够正确阐述协同打击行动的作用了。

 

- removed a unlocalized debug tooltip when planning operations

- 移除了计划行动时的一个非本地化的调试性提示文本。

 

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# Database

# 数据库

###############

 

- Removed tooltip in News Events showing up after defeating the other faction/s in the SCW before the second uprising. Added tooltip in News Events showing up after actually wining the SCW.

- 移除了第二次叛乱之前击败西班牙内战中其他阵营后所显示的***事件提示文本。新增了在真正取得西班牙内战胜利后的***事件提示文本。

 

- Fixed an issue where, under specific circumstances in some edge cases, Gibraltar cores/claims could be lost.

- 修复了此前在某些极端情况下会导致直布罗陀的核心/宣称丢失的问题。

 

##################################

# Stability & Performance

# 稳定性与性能

##################################

 

- Fixed OOS related to different language settings between the host andclient

- 修复了因主机与客户端之间语言设定不同而导致的失去同步问题。

 

- Fixed OOS due to differing ship name in combat result

- 修复了因为战斗结果中舰船命名的不同而导致的失去同步问题。

 

- Fixed OOS when joining a MP that has not LaR with a client that has LaR enable while comming back from a game with active operatives

- 如果加载着抵抗运动LaR的客户端加入到没有加载抵抗运动LaR的多人游戏,而该客户端此前游玩的游戏又正好有活跃特工的话,则会发生失去同步问题。该问题已解决。

 

- Added basic land and naval combat details to hourly OOS checks

- 将基础的陆海军战斗明细添加到每小时的失去同步检查中。

 

- Fixed save game formatting of AI strategies f