HoI4 Dev Diary - AI Plans
HOI4 Dev Diary - PdxCon Recap and Team update
Archangel85, Vice Deputy Content Lead HoI 4
podcat, Oberkommando HOI4
Hi everyone! We need some recovery time after PdxCon before we talk about more new stuff so today I figured we would recap stuff from PdxCon as well as talk about some team and studio topics. I am happy to say that we announced the name of the next big expansion - No Step Back!
Hello, and welcome back to the very last feature DD before we release Man the Guns on February 28th. Today we will be showing you a few more details of the AI strategy plans you can set in the Custom Game Rules Menu.
大家吼啊,欢迎来到我们在2月28号发售的炮手就位扩展包的最后一篇新内容开发日志！今天我们要来讲讲关于游戏自定义规则菜单Custom Game RulesMenu里头关于设置AI战略计划的一些细节。
大家吼啊！在PdxCon结束之后，我们需要一些时间进行休整，之后才能介绍更多的新内容。所以今天我们将回顾PdxCon上的内容，以及一些和团队及工作室有关的话题。我十分高兴地告诉大家下一个大型扩展包的名称已经公布——绝不后退No Step Back！
In Waking the Tiger, we created the backend support to give the AI multiple paths it can go down, and in the free 1.6 'Ironclad' update releasing together with Man the Guns, we have expanded this feature by combining it with the Custom game Rules menu, which now allows you to pick which path a country should go down.
No Step Back
Every country with a unique focus tree now has at least two AI strategy plans, depending on the number of branches in the focus tree. You can either pick which plan the AI should follow specifically, let the AI pick a plan at random, or tell the AI to obey the other game settings.
We finally announced the name of the next expansion at PdxCon! (I accidentally wrote it on twitter last week but apparently nobody had time to spot that hehe). No Step Back will launch together with the 1.11 Barbarossa update and the mission statement is to focus on Soviet, the eastern front and refreshing land warfare and logistics!
在PdxCon上，我们终于能宣布的下一个扩展包的名字了！（上周我不小心发在推特上了，但显然没人察觉，哈。）绝不后退No Step Back将与1.11版本号巴巴罗萨Barbarossa更新同步上线，它着重于苏联、东线战场，以及更新陆战与后勤系统！
This is a huge undertaking that changes a lot of key components of the game, especially the AI. This has been a major reason for waiting with Soviet. We needed to build up both ai stability and get a new partisan system in place and have time to rework supply etc etc, so its the culmination of a long plan towards this goal and its nice to see it coming together.
This wasn’t a full reveal - we will be showing off and announcing more features as the dev diaries come online. We also showed some more up to date visuals on the ongoing work on the (wip) supply system:
The setting for an AI overrides all other game settings, so if you check historical focuses but tell the German AI to restore the Kaiser, it will pick Oppose Hitler anyway.
Since this would allow you to set up scenarios that would make some achievements fairly trivial, these settings largely disable achievements.
There will be some more in depth looks on this again. We are currently working on how motorization functions as part of it but it's roughly as presented before with a focus on connecting supply hubs using railways and convoys to project supply, with motorization improving the process. The mapmode is starting to really come around and is much easier to play with compared to the one we showed in theinitial early look diary (just don't look too close on the red - lack of supply color above, I grabbed it from a bug report where stuff was intentionally made extra bad for those units to test… but I felt it showed off the state well).
placeholder train graphics as our proper models aren't in the game just yet, but doesn't it look cozy?
We also teased some pictures of the railways and trains, as well as confirming that there will be railway guns as a new unit type. They function a lot like naval bombardment support and are intended to help break tough defended positions (probably cities/railway hubs). More on those in a dedicated train porn diary in the future
It should also be noted that this allows you to create combinations that lead to situations we didn’t anticipate when wemade some focus trees (“Should Democratic Germany really ally with Communist Hungary to contain Fascist France? What if Britain is Communist?”) or event chains. Given the often mutually-exclusive nature of focus trees and the sheer number of possible combinations, that can lead to situations where one AI can no longer continue its path or things behave in an unexpected way.
Soviet tree wise we do not wanna show off too much yet. It will have its dedicated diaries (plural) and its one of our more ambitions trees yet, both in size and in player choices. Soviet is after Germany the nation thats most important to get right for a ww2 game, and compared to Germany a lot more complex. Here is a little teaser (are those icons placeholder or is it a shaved marx?), feel free to speculate what choices hide outside the screen...
Today, we are going to go through a little AAR based on one of the little scenarios people around the office have been using: “How many monarchies can I have at the same time?”
(yes I know center is on the left. Trust me it make ssense. You are crazy I am not crazy!)
So Germany will bring back the Kaiser, Hungary will restore Austria-Hungary, Romania will aim to achieve Balkan Dominance, Japan will restore the Emperor, Manchukuo will attempt to gain independence, Britain will give support to the King’s Party (Charles II of Romania approves, but is quietly told that is not what that means) and finally the Netherlands will try to support the only man in the Dutch government - Queen Wilhelmina. France is kept as default (so it will react to Imperial Germany), the US and Mexico are set to be random. We will observe from the country of Uruguay.
Germany kicks off the Monarchist revival with their civil war. As a little sidenote: we have reworked the positioning of the armies at the start of the German Civil War a little to give a more coherent front line. Meanwhile, the Hungarian AI has decided to strengthen the Monarchists, Britain is still building up its industry and Japan is supporting the Kodoha Faction.
PdxCon Recap - Statistics
PdxCon 回顾 - 数据
Let's start off with some yearly statistics updates!
We keep trending upon active players. This year’s record peak was 899k players in a month which iscrazy!
While the German Civil War rages, Britain continues to build up and Hungary is rushing down the branch to restore the monarchy. With Romania set to expand later, that is probably the right choice.
Majors vs Minor nation picking keeps slowly converging towards an even split:
Hitler’s Summer Offensive has the Royalists in Germany on the backfoot for most of 1936 before they manage to contain it. At the same time, Otto von Habsburg has assumed the Hungarian Crown. Incensed by Edward’s insistence to marry Wallis Simpson, the British government has resigned. Manchukuo is still biding its time, building up its industry.
By October 1936, the Royalist counter-offensive is in full swing and has largely succeeded in restoring the original frontline. Meanwhile, Otto’s first act as King of Hungary is to start an ambitious program of industrial expansion - believing, no doubt, that providing jobs to the Hungarian workers will help build support for his rule.
Modding wise here are the latest numbers for the biggest total conversion mods:
Road to 56- 10%
Surprising many observers, Alf Landon has defeated Roosevelt in the presidential elections and wastes little time in returning the dollar to the gold standard in a bid to undo the damage wrought by the irresponsible policies of his predecessor.
通往56之路 – 10%
As 1936 turns into 1937, the Royalists in Germany have pushed deep into fascist territory in the South and the far North. The British Empire has broken into pieces as the Dominions have shed the last ties to their former mother country, causing one British Civil Servant to exclaim “Not since Helen of Troy has such misfortune been brought over agreat nation by a single woman!” (Churchill, reportedly, remarked “If only she had been single.”)
About a year after the insurrection started, the writing is on the wall for Hitler. A last-ditch offensive in Mecklenburg has failed with only moderate territorial gains. As the King’s Partysolidifies support for the monarchy in Britain, Otto von Habsburg has begun to take the next step on his way to restore the old lands of his dynasty: Turning Hungary into Austria-Hungary by adding Austria through a referendum.
Millenium Dawn- 3%
千禧黎明 - 3%
The New Order- 2.9%
Old World Blues - 2.2%
旧世蓝调 – 2.2%
The Great War- 2.2%
一战 - 2.2%
Cold War: Iron Curtain - 1.2%
Future Roadmap and thoughts
We also talked about the future of Hearts of Iron after No Step Back and onwards, because we don't plan to stop any time soon on expanding the game.
在大会上我们也谈到了HOI4在绝不后退No Step Back之后的未来,因为我们并没有打算在短期内停止开发和扩展这款游戏。
Yes, we will be reworking Italy in the future
As games get older the harder it is to do large paid mechanics changes and HOI is starting to approach that stage now. Our current thoughts (that could totally change) is to focus more towards smaller DLCs like country packs, patches and free updates long term as this lets us focus on whats best for the game and get more flavor in.
Speaking of country packs. Battle for Bosporus or Death or Dishonor is what we are thinking here. We want to focus on themes and specific regions here. At the moment the top contenders we think about are Scandinavia, Middle East and South America (so big its maybe two though), but we got more ideas. Game development is hard and no plan truly survives contact with the enemy etc so we will see, but this is our intent
说到国家包，我们指的是博湾纷争Battle for Bosporus或者玉碎瓦全Death or Dishonor这种。我们想专注于特定主题和地域。目前，我们考虑的主要选择是斯堪的纳维亚、中东和南美（内容可能多到要分两个包），但我们还有更多的想法。游戏开发很难，而且计划总会遇事而变，我们准备放眼未来，但目前的打算就是这样。
There are a few big pain points in the game like peace conferences that are definitely things we are planning to tackle as part of the future plans, and a focus towards country packs make that easier.
We also want to try and help on boardingfor new players. HOI4 is a hugely complex game and the tutorial is really not what it could be. But we also have other improvement ideas here.
To be clear, none of this is promises because plans change, and I cant say exactly when these things happen - my goal is to keep you in the loop with how we think about things
If you want to wat