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钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划

更新时间:2021-10-14 14:31:06点击:

牧游社 牧有汉化翻译

牧游社 牧有汉化翻译

 

HoI4 Dev Diary - AI Plans

 

HOI4 Dev Diary - PdxCon Recap and Team update

Archangel85, Vice Deputy Content Lead HoI 4

podcat, Oberkommando HOI4

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图1)

Hi everyone! We need some recovery time after PdxCon before we talk about more new stuff so today I figured we would recap stuff from PdxCon as well as talk about some team and studio topics. I am happy to say that we announced the name of the next big expansion - No Step Back!

 

Hello, and welcome back to the very last feature DD before we release Man the Guns on February 28th. Today we will be showing you a few more details of the AI strategy plans you can set in the Custom Game Rules Menu.

大家吼啊,欢迎来到我们在2月28号发售的炮手就位扩展包的最后一篇新内容开发日志!今天我们要来讲讲关于游戏自定义规则菜单Custom Game RulesMenu里头关于设置AI战略计划的一些细节。

大家吼啊!在PdxCon结束之后,我们需要一些时间进行休整,之后才能介绍更多的新内容。所以今天我们将回顾PdxCon上的内容,以及一些和团队及工作室有关的话题。我十分高兴地告诉大家下一个大型扩展包的名称已经公布——绝不后退No Step Back!

 

In Waking the Tiger, we created the backend support to give the AI multiple paths it can go down, and in the free 1.6 'Ironclad' update releasing together with Man the Guns, we have expanded this feature by combining it with the Custom game Rules menu, which now allows you to pick which path a country should go down.

 

在唤醒勇虎中,我们添加了对AI的后台支持,给它们自身的发展道路增加了多种选择。与此同时,在即将发布的1.6版本号铁甲舰Ironclad免费更新与炮手就位扩展包中,我们把这个内容加到了自定义游戏规则菜单里头,方便大家自己选择这些国家自身的发展道路。

No Step Back

 

绝不后退

Every country with a unique focus tree now has at least two AI strategy plans, depending on the number of branches in the focus tree. You can either pick which plan the AI should follow specifically, let the AI pick a plan at random, or tell the AI to obey the other game settings.

每个拥有独立国策树的国家现在都会有至少两个AI战略计划,数目取决于其国策树上的分支数。你可以给AI敲定一个特定的计划,或者让AI随机选一个,也可以让AI跟另外的游戏设置联动。

 

We finally announced the name of the next expansion at PdxCon! (I accidentally wrote it on twitter last week but apparently nobody had time to spot that hehe). No Step Back will launch together with the 1.11 Barbarossa update and the mission statement is to focus on Soviet, the eastern front and refreshing land warfare and logistics!

在PdxCon上,我们终于能宣布的下一个扩展包的名字了!(上周我不小心发在推特上了,但显然没人察觉,哈。)绝不后退No Step Back将与1.11版本号巴巴罗萨Barbarossa更新同步上线,它着重于苏联、东线战场,以及更新陆战与后勤系统!

 

This is a huge undertaking that changes a lot of key components of the game, especially the AI. This has been a major reason for waiting with Soviet. We needed to build up both ai stability and get a new partisan system in place and have time to rework supply etc etc, so its the culmination of a long plan towards this goal and its nice to see it coming together.

这份负担很重,毕竟我们要大改游戏的核心机制内容,特别是AI。这也是一直等到苏联重制时我们才进行这些大改的主要原因之一。我们需要增强AI的稳定性、开发新游击队系统,还要留够时间重做补给系统等等。因此这是整个长期计划的关键,能见证它逐渐成型也很令人欣慰。

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图2)

This wasn’t a full reveal - we will be showing off and announcing more features as the dev diaries come online. We also showed some more up to date visuals on the ongoing work on the (wip) supply system:

The setting for an AI overrides all other game settings, so if you check historical focuses but tell the German AI to restore the Kaiser, it will pick Oppose Hitler anyway.

AI设置的优先级比其它所有的游戏设定优先级都要高,所以假如你选了历史国策,同时又让德国AI去迎接德皇,AI还是会选择反对希特勒。

这篇日志并非揭露全貌——我们将在之后的日志中给大家展示公布更多内容。同时也会展出(开发中)补给系统的最新视觉效果。

 

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图3)

Since this would allow you to set up scenarios that would make some achievements fairly trivial, these settings largely disable achievements.

There will be some more in depth looks on this again. We are currently working on how motorization functions as part of it but it's roughly as presented before with a focus on connecting supply hubs using railways and convoys to project supply, with motorization improving the process. The mapmode is starting to really come around and is much easier to play with compared to the one we showed in theinitial early look diary (just don't look too close on the red - lack of supply color above, I grabbed it from a bug report where stuff was intentionally made extra bad for those units to test… but I felt it showed off the state well).

不过,由于这个设定可以让玩家创造出一些场景来使做成就的难度大幅降低,所以这些设定大部分会让成就不可用。

之后补给系统的相关内容还会有更多深度解析。目前我们正在研究如何让摩托化的功能融入补给系统的运作方式中去,不过它基本与我们先前提出的形式相似,着重于链接补给枢纽,并通过铁路与运输船来输送补给,并借由摩托化来改良这个过程。相较于先前日志中的初版,补给地图模式现在更为完善且更容易使用(别太在意缺少补给的红色区域,这是我从一份Bug报告里面截取的,测试时故意给这些部队营造了很糟糕的情况,但我认为它能很好地展示这个系统的状态)。

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图4)

placeholder train graphics as our proper models aren't in the game just yet, but doesn't it look cozy?

实际火车模型还没加载进游戏里,这里先用临时占位模型。不过这看起来很舒坦,不是么?

We also teased some pictures of the railways and trains, as well as confirming that there will be railway guns as a new unit type. They function a lot like naval bombardment support and are intended to help break tough defended positions (probably cities/railway hubs). More on those in a dedicated train porn diary in the future

 

我们还放了一些铁路和火车的图片,顺便敲定了列车炮会作为新部队类型出现。它的机制很像海军舰炮支援,目的是为了摧毁坚固的防守点(有可能是城市、铁路枢纽)。关于这些东西的更多信息我们之后会在一篇火车专题日志中详细说明。

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图5)

It should also be noted that this allows you to create combinations that lead to situations we didn’t anticipate when wemade some focus trees (“Should Democratic Germany really ally with Communist Hungary to contain Fascist France? What if Britain is Communist?”) or event chains. Given the often mutually-exclusive nature of focus trees and the sheer number of possible combinations, that can lead to situations where one AI can no longer continue its path or things behave in an unexpected way.

很重要的一点是这些设定可以让你创造出一些组合,从而造成一些我们在制作国策树的时候想都没有想过的魔幻场景(“民主德国到底应不应该和共产主义匈牙利结盟以抵抗法西斯法国呢?假如英国变成了共产主义国家又会发生什么呢?”)或是事件链。因为国策树通常是互相排斥的,以及这些潜在组合的数量非常之多,所以有些情况下一个AI可能无法继续他的国策路线,或者事情会往一个意料之外的方向发展。

 

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图6)

Soviet tree wise we do not wanna show off too much yet. It will have its dedicated diaries (plural) and its one of our more ambitions trees yet, both in size and in player choices. Soviet is after Germany the nation thats most important to get right for a ww2 game, and compared to Germany a lot more complex. Here is a little teaser (are those icons placeholder or is it a shaved marx?), feel free to speculate what choices hide outside the screen...

Today, we are going to go through a little AAR based on one of the little scenarios people around the office have been using: “How many monarchies can I have at the same time?”

今天,我们要来看看一个小战报,基于之前我们办公室成员玩过的一个小剧本:“一局游戏里能同时存在多少君主政体?”

谈及苏联国策树,我们还不想透露太多内容。它会有(多篇)专题日志进行介绍,也是我们最具野心的国策树之一,无论是从规模还是玩家的选项上而言都是如此。苏联是二战游戏“做对做好”的重要程度仅次于德国的国家,而且她比德国更加复杂。这里放点小预告(这是临时占位图还是刮了胡子的马克思呢?),请尽情揣测那些藏在这张图片之外的选择吧……

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图7)

(yes I know center is on the left. Trust me it make ssense. You are crazy I am not crazy!)

 

So Germany will bring back the Kaiser, Hungary will restore Austria-Hungary, Romania will aim to achieve Balkan Dominance, Japan will restore the Emperor, Manchukuo will attempt to gain independence, Britain will give support to the King’s Party (Charles II of Romania approves, but is quietly told that is not what that means) and finally the Netherlands will try to support the only man in the Dutch government - Queen Wilhelmina. France is kept as default (so it will react to Imperial Germany), the US and Mexico are set to be random. We will observe from the country of Uruguay.

(没错,我知道中间派在最左边。相信我这恒河里。是你疯了,我可没疯!)

德国人会让德皇归来,匈牙利将重建奥匈帝国,罗马尼亚要努力成为巴尔干霸主,日本将恢复天皇权力,满洲国将会尝试获得独立,英国将会对王党提供支持(罗马尼亚的卡罗尔二世举双手赞成,不过有人悄悄地告诉他这个“王党”不是派对的意思),最后荷兰也尝试支持“荷兰政府里唯一的男人”威廉明娜女王(译注:丘吉尔语)。法国将会保持原样(这样它就能对帝国化的德意志做出反应),我们也给美国和墨西哥设定了随机的发展路线。最后,我们会用乌拉圭来看海。

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图8)

Germany kicks off the Monarchist revival with their civil war. As a little sidenote: we have reworked the positioning of the armies at the start of the German Civil War a little to give a more coherent front line. Meanwhile, the Hungarian AI has decided to strengthen the Monarchists, Britain is still building up its industry and Japan is supporting the Kodoha Faction.

PdxCon Recap - Statistics

PdxCon 回顾 - 数据

 

德国通过内战开启了君主制的复兴。另外说一句:我们重做了在德国内战开始时各部队的位置,让整个前线变得更加连贯了。于此同时,匈牙利的AI决定激励君主主义者,英国还在埋头种田发展工业,而日本正在支持皇道派。

Let's start off with some yearly statistics updates!

让我们先从一些年度数据更新开始!

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图9)

 

We keep trending upon active players. This year’s record peak was 899k players in a month which iscrazy!

我们的活跃玩家持续增长。今年的每月活跃人数峰值是89.9万,这也太疯狂了!

While the German Civil War rages, Britain continues to build up and Hungary is rushing down the branch to restore the monarchy. With Romania set to expand later, that is probably the right choice.

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图10)

正当德国内战打得热火朝天的时候,英国还在埋头种田,匈牙利正在恢复君主制的国策分支上高歌猛进。由于罗马尼亚被设置成在晚些时候扩张,匈牙利看起来做出了一个正确的选择。

Majors vs Minor nation picking keeps slowly converging towards an even split:

 

Hitler’s Summer Offensive has the Royalists in Germany on the backfoot for most of 1936 before they manage to contain it. At the same time, Otto von Habsburg has assumed the Hungarian Crown. Incensed by Edward’s insistence to marry Wallis Simpson, the British government has resigned. Manchukuo is still biding its time, building up its industry.

希特勒的夏季攻势让德国的保皇派们几乎在整个1936年都处于不利地位,不过他们最后还是设法控制住了攻势。同时,奥托·冯·哈布斯堡已经在匈牙利称帝。由于爱德华八世执意要娶沃利斯·辛普森为妻,被激怒的英国政府集体辞职了。满洲国依旧在韬光养晦,建设工业。

选择主要国家VS 次要国家的比率正逐渐持平:

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图11)

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图12)

By October 1936, the Royalist counter-offensive is in full swing and has largely succeeded in restoring the original frontline. Meanwhile, Otto’s first act as King of Hungary is to start an ambitious program of industrial expansion - believing, no doubt, that providing jobs to the Hungarian workers will help build support for his rule.

Modding wise here are the latest numbers for the biggest total conversion mods:

Mod制作方面,这里是关于那些大型MOD的最新数据:

1936年10月,保皇党的反攻全面展开,并且基本上恢复了开战之初的战线。与此同时,作为匈牙利之王的奥托也下达了第一道命令,启动了一个充满雄心壮志的工业扩张计划。我们毫无怀疑地相信,给匈牙利的工人们提供工作将会让人们更加支持他的统治。

 

Road to 56- 10%

Surprising many observers, Alf Landon has defeated Roosevelt in the presidential elections and wastes little time in returning the dollar to the gold standard in a bid to undo the damage wrought by the irresponsible policies of his predecessor.

通往56之路 – 10%

让很多看海玩家震惊的是,阿尔夫·兰登最后在总统大选中打败了罗斯福,没费多大功夫他就让美元回归了金本位制,以弥补他前任那不负责任的政策所带来的损害。

 

As 1936 turns into 1937, the Royalists in Germany have pushed deep into fascist territory in the South and the far North. The British Empire has broken into pieces as the Dominions have shed the last ties to their former mother country, causing one British Civil Servant to exclaim “Not since Helen of Troy has such misfortune been brought over agreat nation by a single woman!” (Churchill, reportedly, remarked “If only she had been single.”)

1936和1937年之交,德国保皇党的部队在德国南部和遥远的北部深入法西斯领土。当自治领与他们的前宗主国割断了最后的联系后,大英帝国分崩离析,这让一位英国公务员惊呼:“自从特洛伊的海伦之后,还从未有仅仅一个女人就给这么伟大的国家带来如此不幸的事。”(据说丘吉尔曾经说过:“她要是还单身就好了。”此处single与前文双关)。

钢铁雄心4开发日志 | 5/26 PDXCON总结及开发团队新闻钢铁雄心4开发日志 | 2/13 自定义AI计划(图13)

 

Kaiserreich- 6%

About a year after the insurrection started, the writing is on the wall for Hitler. A last-ditch offensive in Mecklenburg has failed with only moderate territorial gains. As the King’s Partysolidifies support for the monarchy in Britain, Otto von Habsburg has begun to take the next step on his way to restore the old lands of his dynasty: Turning Hungary into Austria-Hungary by adding Austria through a referendum.

内战开始大约一年后,希特勒的命运已成定局。他在梅克伦堡孤注一掷发动的进攻只夺回了一点点领土,并随之失败。在王党巩固对英国君主制支持的同时,奥托•冯•哈布斯堡开始在恢复其昔日领土的道路上迈出下一步:通过公投将奥地利纳入版图,将匈牙利变成奥匈帝国。

凯撒之国(KR)- 6%

 

Millenium Dawn- 3%

千禧黎明 - 3%

 

The New Order- 2.9%

新秩序 -2.9%

 

Old World Blues - 2.2%

旧世蓝调 – 2.2%

 

The Great War- 2.2%

一战 - 2.2%

 

Cold War: Iron Curtain - 1.2%

冷战:铁幕- 1.2%

Future Roadmap and thoughts

未来路线规划和想法

 

We also talked about the future of Hearts of Iron after No Step Back and onwards, because we don't plan to stop any time soon on expanding the game.

在大会上我们也谈到了HOI4在绝不后退No Step Back之后的未来,因为我们并没有打算在短期内停止开发和扩展这款游戏。

Yes, we will be reworking Italy in the future 

是的,我们未来会重做意大利。

 

As games get older the harder it is to do large paid mechanics changes and HOI is starting to approach that stage now. Our current thoughts (that could totally change) is to focus more towards smaller DLCs like country packs, patches and free updates long term as this lets us focus on whats best for the game and get more flavor in.

随着游戏年龄的增长, 游戏也将越来越难实装需要付费的大规模机制改动,而HOI4也快到了这一阶段。我们目前的想法(可能会变)是今后长期专注于较小的DLC,例如国家包、补丁和免费更新,因为这使我们可以专注于最适合游戏的内容同时加入更多风味。

 

Speaking of country packs. Battle for Bosporus or Death or Dishonor is what we are thinking here. We want to focus on themes and specific regions here. At the moment the top contenders we think about are Scandinavia, Middle East and South America (so big its maybe two though), but we got more ideas. Game development is hard and no plan truly survives contact with the enemy etc so we will see, but this is our intent

说到国家包,我们指的是博湾纷争Battle for Bosporus或者玉碎瓦全Death or Dishonor这种。我们想专注于特定主题和地域。目前,我们考虑的主要选择是斯堪的纳维亚、中东和南美(内容可能多到要分两个包),但我们还有更多的想法。游戏开发很难,而且计划总会遇事而变,我们准备放眼未来,但目前的打算就是这样。

 

There are a few big pain points in the game like peace conferences that are definitely things we are planning to tackle as part of the future plans, and a focus towards country packs make that easier.

游戏中有一些大问题,比如和平会谈,这绝对是我们未来打算解决的问题,而专注于国家包将会使整个过程容易些。

 

We also want to try and help on boardingfor new players. HOI4 is a hugely complex game and the tutorial is really not what it could be. But we also have other improvement ideas here.

我们也想尝试并帮助新玩家入坑。HOI4是一个非常复杂的游戏,而教程还有待改进。但是我们在这方面还有其他改进想法。

To be clear, none of this is promises because plans change, and I cant say exactly when these things happen - my goal is to keep you in the loop with how we think about things

但要申明,这些都不是我们做出的保证,因为计划赶不上变化,我说不好什么时候会遇上什么事——我的目标是保证玩家能与我们对游戏的看法一致。

 

If you want to wat