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钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志 | 11/22 Communist China

更新时间:2021-10-14 16:36:08点击:

Archangel85, Vice Deputy Content Lead HoI 4

Hello, and welcome back to anotherDev Diary covering China. Today, we are taking a look at Mao Zedong, and thecountry recently renamed to “Communist China”. As a little treat, we will alsoshow you how crazy you can really get with the new decision system (spoileralert: pretty crazy).

大家好,欢迎回到关于中国内容的开发者日志。今天我们将着重关注毛先森——以及重新命名为“共产党中国”的国家。另外作为额外内容,我们也会透露一下你们究竟能藉由新的决议系统玩得多疯。(剧透:很疯狂。)

Given the overall situation in China in 1936, the Communists certainly weren’tanyone’s favourite to win the Civil War. Mao and the Red Army had barelyescaped encirclement and destruction in Jiangxi, being forced on the famousLong March that carried them to Shanxi to a new Base Area. There, they tried torecover their strength and prepare for the next showdown with the forces ofChiang Kai-Shek. Japan loomed in the background, and the basic question wassimple: Who would strike first?

基于1936年中国的整体情况来看,没有任何势力期望共产党赢得内战。毛先森和红军尽全力才逃离江西的封锁与毁灭性打击,被迫进行著名的长征转移到新的根据地。他们试图在该地重建势力并准备好应对常凯申的新一波全面攻势。而日本则加入了战场,整个事情变得极为简单:谁会打响第一枪?

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图1)

 

This question formed thecore of the strategic deliberations the Party found itself in. If Japan struckfirst, then an alliance with the Nationalists would be necessary to present aUnited Front to the enemy. If Japan remained passive, then the efforts shouldbe directed against the Nationalists. And while Mao had emerged as supreme inthe internal factional struggles during the Long March, he was far from safe.Others may well try to usurp his position, advocating different paths toachieve true communism.
这个问题形成了整个党当时所处的战略考量的核心要素。如果日本先攻,那么与国民党的联盟将是统一战线一致对外的必要之举。如果日本消极应对,那么就该转向针对国民党。尽管毛主席在长征期间的内部分歧中成功获得了主导性地位,但他的位置并非稳如磐石。其他人也会试图夺取其地位并主张其他能达成真正的共产主义的道路。

Hello and welcome back to another Dev Diary. This week we will look at the last unrevealed focus tree for Waking the Tiger: Manchukuo.

大家吼啊,欢迎来到又一篇开发日志。本周我们将看看唤醒猛虎里最后一个尚未揭晓的国策树:满洲国。

 

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图2)

Manchukuo is perhaps one of the weirdest players in the Chinese Civil War. Formally an Empire led by an Emperor, it was also a puppet. Despite owning a large chunk of China, it was never able to field the numbers the other Chinese factions brought to the fight. Despite being ruled by the last legitimate Son of Heaven, no one particularly liked this government.

满洲国或许是中国内战中最古怪的玩家之一。首先它是一个由大清国皇帝溥仪领导的帝国,同时也是日本所扶持的一个傀儡。尽管拥有大量的中国领土,但它从来没能像中国其他派阀所能做到的那样,在战场上部署足够多的部队投入战斗。尽管满洲国被最后一任继承法统的天子所统治着,但是并没有人喜欢这个朝廷。

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图3)

As such, your position at the start of the game is precarious at best. You have practically no support from the population, your industry base is mostly working for the Japanese, your army is somewhat less than befitting your station and to star twith, there are bandits running around the country causing havoc.

When war actually came, it came fromthe Japanese. Mere months earlier, one of Chiang’s top generals had takenmatters into his own hand and forced Chiang (more or less at gunpoint) to signan alliance with the Communists (this Xi’an incident is represented in game asa decision the warlords can take - which we thought worked better from agameplay perspective than a random event that fired at some point). Finallytogether in a United Front, both sides lost no time in undermining the spiritof the treaty while staying true to the letter. By 1940, the United Front hadbecome more or less a formality.
当战争来临,必然是日本人推动所致。数月前,蒋介石的一位高级将领决定亲自行动并逼迫(甚至可以说是武力威胁)他与共产党签署盟约(西安事变在游戏中是各军阀可以采取的决议之一,我们认为这样的游戏体验好过在某个时间点随便发生的事件)。尽管最终会结成统一战线,两方都不失时机地重定义条约的意义或坚持条约内容。到了1940年,统一战线已经或多或少成了一个形式。

因此,在开局时满洲国玩家的地位是极其危险的。玩家尤其没能获得群众的资辞,工业产能主要是为霓虹所运转,玩家的军队总是略小于保护边疆与开战所需,同时有国境内无处不在的土匪不停的在国内各处搞破坏。(若是不加以制止,康德中兴的大好局面,就会受到最黏重的威胁!)

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图4)

国策翻译,手机端可戳开大图查看

So your first step has to be the pacification of the countryside. You can do this by either maintaining a military presence in the relevant areas or spending some manpower and infantry equipment in a more aggressive campaign to hunt them down. You should hurry, though, as the bandit raids will damage your infrastructure and industry if you let them proceed too long.


Looking at the focus tree, you will note that the Communists share the righthand side of their tree with the Nationalists (modders will be pleased to hearthat we now have something called a “shared focus” in script, which does aboutwhat you’d think it does). Since the the opening missions to the variouscountries depend on either having the same ideology or very good relations, theCommunists start in a somewhat weaker negotiating position than theNationalists. But changes in the global situation might give you newopportunities - for example if, say, Japan were to fall to communism…
在国策树中,你能注意到共产党与国民党的右面国策与左面国策相同。(MOD制作者们会很高兴看到脚本中有了一种叫做‘共享国策’的东西,跟你们想象得差不多。)由于向各种国家派遣使团是基于与该国有着相同意识形态或良好关系这个前提,因此共产党的谈判背景可能弱于国民党。但国际形势的变化也许会给你带来新的机会——比如,咱们假设日本成为了共产主义国家……

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图5)

所以玩家的第一步是保障农村的安宁。为了达到这个目的,有以下两种方法供你选择:首先,玩家可以通过在相关地区保持军事存在;或者是在一个更为激进的行动中花费一些人力和步兵装备来追捕砍杀他们(以表现八旗太君们的勇武)。不过,玩家应该尽快解决农村的匪患,因为如果你让匪徒们存在的时间太长,他们会袭击并破坏你的基础设施和工业。

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图6)

 

Once the country is reasonably pacified, you face a more difficult choice: Either you decide to be an obedient little puppet or you start down on your path to independence and restoring the Empire that has always been yours by birth.

On the left side, the tree dealswith the various internal factions in the Communist Party, from Mao and hisallies to the Soviet-trained and backed faction under Wang Ming to an attemptat less radical “Social Democracy” under Zhang Lan. In the center, you arepresented with the mirror of the choice facing the Nationalists - do you focuson the Japanese threat, or do you try to take the fight to the other Chinesefactions and try to gain supremacy before Japan comes knocking?

一旦国家得到了合理的绥靖,玩家将会面临一个更艰难的选择:要么决定成为荣幸之至的帝国之狗,或开始步上追求自我和恢复帝国往日荣光的道路。

在左侧,这些国策树线路将处理共产党的各个党内派系,从毛先森与其盟友到苏联培训并支持的王明派到不那么激进的“社会民主”派与其领袖张澜。在中间的国策树,你将面临与国民党国策树相反的选择——是专注于应对日本的威胁呢,还是试图打倒其他国内势力以便当日本入侵时能有更强大的力量应对呢?

Representing the Chinese Communists contribution to the war presented us with abit of a problem - they didn’t engage in open warfare for the most part, andour systems are not really made to represent offensive guerilla warfare. Wewanted to give the Communists a real shot at winning the Civil War withouthaving to resort to the clumsy and counter-intuitive system used in vanilla,where you boost party popularity in China to flip states to your side.

想要表现出中国共产党在战争中的贡献遇到了一点小问题——他们并非以正面及公开冲突的形式参战,而我们现有的系统并没有实际表现出进攻性游击战。我们希望能给共产党一个不必通过笨拙且违背常理的原版系统吹喇叭以煽动来赢得内战的机会。

So a few late-evening “design meetings” (beer may or may not have beeninvolved) later, we came up with the Infiltration/Uprising system, which is aunique mechanic for the Communists. At the most basic level, it was supposed tolet you pay infantry equipment to infiltrate a state. By itself, this does verylittle - but when you trigger the Uprising, the states you have infiltratedwill flip to your side. Depending on your approach, this can cripple the otherside’s war economy and strand a large part of their army in enemy territory.
所以在之后的几个夜间“开发会议”后(可能掺和了啤酒也可能没有),我们推出了渗透及起义系统,一个为共产党量身打造的独特机制。从最基础的角度来讲,它的运作方式是偷运一定数量的步兵装备进入某个地区。这个行动本身并没有特别大的效果——但当你触发起义时,你渗透的地区将加入你的势力。基于玩家的应用,这将击垮对方的战时经济并大量地将其陆军分割在敌方领土中。

 

We developers, of course, withhold any judgment about which path you take.

当然,我们开发男儿(摸鱼废物)对你走哪条路都没有任何意见。

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图7)

Should you choose to remain a mere pathetic lapdog of the Japanese, you sell your dignity and freedom very dear indeed, as that branch gives you a much more powerful economy. Five year plans allow you to shape the direction of your industry for the next, well, five years, giving you the option to focus on industrial growth, military production or aircraft development. You will gain more infrastructure and factories along the way.

(numbers are not final)

如果玩家选择去做岛国天皇家的一条可悲走狗,发自内心真诚地出卖尊严和自由,作为傀儡,这个分支也会提供给你一个更强大的经济。五年计划将允许你在接下来的五年里多快好省、鼓足干劲、力争上游地塑造你的发展方向,让你选择把重点放在民用工业发展、军事生产或飞机发展这三个方面。自然,在发展过程中玩家将获得更多的基础设施和工厂。

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图8)五年计划

(数值并非最终版本)

While we did want this to represent the ways the Communists executed theirstrategy of People’s War, building base areas from which to wage guerillawarfare, we also didn’t want to leave the other side without any way to counterthe infiltration. So the infiltrated player can spend resources to try anduncover your infiltration, and, if discovered, to counter it.
尽管我们希望以此来展现共产党是如何藉由建立根据地以组织游击战来达到“人民战争”的战略目的,我们也不希望让另一方毫无反制渗透的办法。因此被渗透的玩家可以花费资源来尝试探明渗透行动并在已知晓的情况下进行反制。

为我国之后经济发展所指定的新五年计划已经逐步成型。然而各部门仍对其着重点有着显著分歧。尽管各部一致认为应当以重工业拓展建设为最终目标,但这些新工厂应当用于生产何物仍处于讨论之中。必须有人站出来打破这一僵局并作出决定。

-建设我国航空工业


We then expanded the system a bit further to make infiltrating a state not justa binary infiltrated/cleared state, but actually allow you to build up a BaseArea in several levels. On the most basic level, your soldiers merely sabotageinfrastructure and factories when you trigger the uprising. On the higherlevels, the state flips to your control and on the highest level even spawnsmilitia units to defend it.

我们接着扩展了这个系统以便让渗透某一地区的行动脱离单纯的已渗透/未渗透这样的二进制系统,让玩家可以在该地区建立不同等级的根据地。在初始等级时,你的士兵只能在起义时破坏基建与工厂。在高等级的情况下,该地区的控制权将转交给你;而最高等级甚至能帮你产生几个民兵单位来保护它。

We then adapted this system to also work against the Japanese. Counteringinfiltration does not remove it instantly, but only reduces the level ofinfiltration. It is always worthwhile, but it may not be enough.

之后我们也使该系统能用于针对日本人。反渗透并非立刻移除其效果,只会降低渗透等级。反渗透行动是很有价值的,但可能并不足以根除问题。

Note that this system is still in testing and might change before release.
注意这个系统还在测试阶段并且可能会在发售前有所改动。

But opposition and warfare is notthe only way you can win the Civil War. We really wanted to explore how theCommunists could have secured their influence through political means, whichbrings us to the second unique China mechanic: Political Support.
但抵抗与战争并不是赢得内战的唯一办法。我们确实希望能深入探究共产党通过政治手段来确保其影响力的方式与可能性。而这一点会引出第二个中国特有的机制:政治支持。

-投入用于我国汽车制造业

-选择推进整体工业化进程

 

Finally, by allying with the Kwantung Army, you can position yourself as the natural leader of China from the Japanese perspective and get all captured Chinese territories turned over to you. Only then can you gain some autonomy and finally arrive at an equal standing with your supposed “Brother-Emperor”.

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图9)

最后,通过拉拢关东军,玩家能够成为日本方面首选的“中国领导派系”并获得所有被占领的中国领土。只有这样玩家才能获得些许自治度并最终获得与表面上“兄弟皇谊”的另一位皇帝相等的地位。

 

(numbers are not final)
(数值并非最终版本)

Should you, however, decide to take a stand for your freedom and independence and assert yourself, you will have a much harder job ahead of you as your imperial masters will not invest nearly as heavily into your state.

不过,如果玩家打算争取自由与独立并自立一派,则必然会面临更严峻的考验,因为宗主日本帝国不会再对玩家进行大量投资。

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图10)

 

More than that, in order to gain your independence, you will have to be patient and gain some small concessions here and there. The next fundamental choice for you is whether you want to turn your country into a society dominated by Manchus, or if you will make good on the propaganda of five equal races under one banner. Each will give you different advantages.

进一步讲,如果玩家想获得独立,便必须要耐心并在各个小问题上获得对方让步。而下一个最根本的选择便是推崇一个满族优先做主的国家,还是利用以往宣传的五族协和(汉、满、蒙、朝、日)政策。两种决策都有各自的好处。

Afterwards, you will at last prepare for the war of independence against Japan (we actually had to rewrite our war system to allow you to be at war with both Japan and China, while they are also at war with each other). However, this branch will allow you to eventually get rid of the penalties from low legitimacy as you climb the ladder to restore your Imperial rule all across China. Once you break free from your Japanese overlords, you will once again be known as Qing China. Conquering the rest of China allows you to claim the Mandate of Heaven and announce yourself to the world as The Chinese Empire (2.0)

When the Communists decide to godown the “Social Democracy” branch of their focus tree, they will eventuallyform a coalition government with the Nationalists, which will begin a powerstruggle between the two parties. You can then spend political power over anumber of days to build your power base in different states. Each staterepresents a support value, and securing the support of other warlords addseven more support. Once you have more support than the Nationalists, you canmake a push for taking over the entire country, eventually annexing all ofChina after Chiang Kai-Shek suffers an...accident.
当共产党决定选择“社会民主”国策树分支时,他们必然会与国民党组成联合政府,而这将引起两党之间的权力斗争。玩家可以消耗政治点数数日来在各个地区建立权力基础。每个地区有着一个支持值,而确保军阀的支持甚至能带来更多好处。一旦你的支持度搞过国民党,你可以推动并获取整个国家的政权,最终将在凯申公遭遇一场——呃……事故后统一中国。

之后,即是为对日独立战争做最后的准备了(实际上为了让大清能同时在中日互相处于战争时与两国同时交战,我们也重制了战争系统)。然而,这一条路线能让玩家摆脱所有低正统性所带来的惩罚,并一步步在全国重建帝制中国的统治。一旦玩家摆脱了日本宗主,满洲便会成为复活的大清(百姓无不怀念我大清)。征服所有华夏大地后,玩家便能重获天命并向世界宣称自己为中华帝国(2.0版大清)。

钢铁雄心4开发日志 | 1/17 Manchukuo钢铁雄心4开发日志  | 11/22 Communist China(图11)


The Nationalist player, of course, has ways to counter this, but with politicalpower scarce, eventually something will have to give. Note that you can pursueboth approaches at the same time to keep the Nationalists guessing.

Much like the other main Chinese factions (Nationalists and Communists), Manchukuo has access to the shared focus tree that allows them to build up their industry and develop new technologies. Owing to its position in the world, the only viable paths at game start are Germany and Japan, but breaking free will give you the opportunity to reach out to new partners.

国民党玩家自然会有应对的办法,但由于政治点数数量上的限制,必然会有得有失。注意你可以进行多方行动来让国民党方面猜测不到你的想法。

More details on how we did this will have to wait until a future diary, inwhich we talk more about the scripting behind the new features.

更多关于这个系统的细节需要等到之后的日志了,我们会在之后谈论更多新要素背后的脚本编程。

That’s all for this wee

与其他中国主要派系相似(国民党与共产党),满洲国同样能利用共享国策树中建立工业与发展新科技的部分。基于当时世界局势,游戏开始时的可行方式不过是与德国或日本合作,但争得独立后玩家便能寻找新的合作伙伴。

 

That is all for this week. There will be a dev diary next week, but we won't tell you what it is just yet (we are working on a number of things that may or may not be done in time for the dev diary). At World War Wednesday today, our intrepid team of Daniel and Gabriel will continue to try and conquer China while making some of the worst jokes known to humanity. Tune in at 16:00 CET and ask your questionsabout the focus tree: 

https://www.twitch.tv/paradoxinteractive

这就是这周所有的内容啦。下周某个不确定时间点也会有一份开发日志,但我们不告诉你啥时候发(我们蠢驴正在处理许多项内容而不确定下周开发日志应该发布的时候能不能准时完成)。在今天的World War Wednesday,由Daniel与Gabriel组成的强力小组将继续尝试征服中国并接着开一些人类史上最恶劣的笑话。记得在欧洲中部时间CET16:00观看直播并提出对国策树的一些问题。

直播地址:https://www.twitch.tv/paradoxinteractive。

Spoiler

彩蛋:

Rejected Titles for this Dev Diary:

本篇开发日志被否决的标题

 

China- under new MANagement

中国新“人”治

This Focus tree sponsored by Burger Qing

本国策树由黄太吉友情赞助(Burger King梗,译文亦选餐饮业名玩梗)

MAN-spreading all over China

大清瘫风靡全国(manspreading葛优瘫梗)

Henry Puyi and the Dragon Throne

清逊帝重登大宝(末代皇帝梗)

This focus tree will make a MAN out of you

国策让你更“八旗”

This DLC is basically MAN-datory

大清祖制不可变,可以做成DLC

Hail to the Qing

吾皇万岁万万岁

Coming up with rejected titles took longer than writing the rest of this diary

想出这些被否决标题的时间花得比我们写余下的这篇开发日志的时间还多。

翻译:青岛镇守府提督提子(不要叫我提督子) 

翻译:zzztotoso

国策翻译与制图:一水战阿部熊

校对:三等文官猹中堂

 

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