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钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-2)钢铁雄心4开发日志 | 3/25 测试补丁更新其三

更新时间:2021-10-14 14:21:19点击:

牧游社 牧有汉化翻译

 

牧游社 牧有汉化翻译

HOI4 Dev Diary - 1.6.2 and Roadmap (Part-2)

 

HOI4 Dev Diary - Beta Batch Update III

Podcat, Oberkommando HOI4

钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-2)钢铁雄心4开发日志 | 3/25 测试补丁更新其三(图1)

podcat, Oberkommando HOI4

钢铁雄心4开发日志 | 4/3 1.6.2版本号与路线图(Part-2)钢铁雄心4开发日志 | 3/25 测试补丁更新其三(图2)

Hi everyone! We are still in quarantine at home working on the patch, so time for another update!

##############################

### Patch 1.6.2 "Ironclad" ###

##############################

#######

大家吼啊!我们仍然隔离在家忙活着补丁内容,所以是时候再来次更新啦!

# AI

 

Its a meaty chunk of balance fixes, bugfixes and mod support. Also there are some special highlights after I recommend to read up on as we are looking for feedback there. So, without further ado...

这里面涉及各种各样的内容,包括平衡性调整,Bug修复以及Mod支持。同时后面还会有些重点标记出来的部分,我建议你们都去看看,我们希望就那部分的内容获得些反馈。因此,闲话少赘...

#### Update 20200325 ####

 

##################

# Balance

#######

# 平衡性

- ai will now check enemy's neighbors for calculating how many units it should assign to a front

- 现在AI在计算分配给前线的部队数量时也会考虑并计入敌国邻国要素。

##################

- ai will now produce ships 1 by 1 and should be able to switch lines when a ship is done

 

- 现在AI会一艘艘地生产舰艇,因此应该能在船只完成时切换生产线。

- operations will now higher cost as you execute same operation on same targets (default is 15%. rescue operation is still 0%. Some exceptions are 25%)

- 当你对相同的目标再次执行相同的行动时,将会需要更高的花费(默认值为15%。救援行动仍为0%。某些例外情况为25%)。

- ai will trade with its puppets even if they have generated wargoals before

 

- 即使以前正当化过战争目标,AI也会与它的傀儡国进行交易。

- AI now correctly check if a new political advisor is available before engaging him.

- AI现在会在聘请某位新政治顾问前正确地检测是否有新的顾问可用。

- fixed targeted (reverse) ai strategies breaking strategies inside ai plans

- neutral countries no longer allowed to create collaborations

- 中立国家不再能够建立合作政府。

- 修正相反的AI战略选取会使AI计划内部的战略出现错误的问题。

- Ensured AI USA will no longer panic upon entering a war and instantly blow up the Panama canal. Also made rebuilding the Suez and Panama canals drastically cheaper and faster, and updated requirements and AI values for all decisions related to the canals.

- 确保美国AI不会一参战就惊慌得立即炸毁巴拿马运河。同时让苏伊士运河和巴拿马运河的重建变得相当便宜且迅速,并更新了与运河相关的所有决议的要求和AI判断值。

- ai will be aware of disconnected regions while assigning missions and will try not to exceednumber of task forces while creating region islands

- AI将在分配任务时意识到不相连的区域,并在孤立区域中尽量不投入过多数量的特遣舰队。

 

- added AI strategies for Italy and Germany to not ally China if Japan goes TripartitePact

- 添加意大利和德国战略AI,使其不会在日本加入三国轴心的情况下与中国结盟。

- Improved AI planning and coordination of naval invasions.

- 改善AI计划与协调海军入侵的能力。

- Use a new system for AI acceptance of incoming lend leas request, based on stockpile and not on production lines.

- 使用新系统让AI根据库存而不是生产线来斟酌对新租借法案的接受度。

- compliance is now halved (instead of factored by 75%) when a state controller is changed

- 当地区控制者变更时,顺从度现在会降低一半(而不再按照原来75%做修正)。

- Fix the problem with AI canceling incoming lend lease 24h after acceptance.

- 修复了AI在接受租借24小时后又取消的问题。

 

- Made AI much more conservative with PP when it comes to using GiE decisions.

- 使AI在进行流亡政府相关决策时,政治点数的使用更加保守。

- Drastically increased chance for AI Churchill to take the various Speech decisions, and thus allow USA to help.

- 大幅提升AI丘吉尔决定执行各种演讲决议的几率,从而让美国提供帮助。

- Ai Kaiser Germany should no longer side with Romania against Austria-Hungary in the Transylvania event chain

- AI 德意志第二帝国在特兰西瓦尼亚事件链中将不再与罗马尼亚同盟对抗奥匈帝国。

- destroying the counter-revolution now prevents France from descending into another civil war against the fascists from low stability again

- ai commits more naval bases to repairs now

- 消除反革命现在可以防止法国再次在低稳定度状态下陷入另一场抗击法西斯的内战。

- AI 现在会投入更多海军基地用于修理。

- Britain should now care more about Africa as well as other area prio tweaks

 

- Danzig and Memel are no longer required for forming Poland-Lithuania

- 调整让英国AI现在会更加关注非洲局势,并进行一些地区优先级改动。

- 成立波立联邦不再需要但泽和梅梅尔。

- ENG will avoid channel if it is at war with GER

- 英国在与德国交战的情况下会船只会避开通行英吉利海峡。

- British AI should now pick ministers better to make use of Stanley Baldwin (a first in British history)

- 英国AI现在更好地选取内阁部长,更充分地利用开局的斯坦利·鲍德温Stanley Baldwin(英国开局时的第一任首相,效果:启用顾问的政治点数减少)。

 

- British AI should no longer take early mobilization if it has better use of the political power

- 英国AI在有其他可用政治点数地事务时不会考虑切换成早期动员。

- British AI should no longer waste pp on resource prospecting if it has better things to do

- Memel is no longer required for forming the United Baltic States

- 组成波罗的海联邦不再需要梅梅尔。

- 英国AI在有其他可用政治点数的事务时不会考虑花费点数勘探资源。

- British AI should no longer offer refuge to German scientist until a certain amount of time haspassed

 

- 英国AI现在会隔一段时间再执行给德国科学家提供签证give refuge to German scientist。

- Italy alternate fascist plan will now result in Italy First, rather than Pact of Steel

- Political violence can no longer return to France if France has capitulated

- 如果法国投降就不再会有政治暴力。

- 意大利的虚构法西斯路线会选择意大利万岁Italy First国策,而不是钢铁条约Pact of Steel。

- Both sides of the Suez Canal are now considered part of Africa for the purpose of AI calculations (still separate for all other purposes)

 

- unprepared offensive modifier in SCW now also affect CAS impacts

- 现在在西班牙内战中未经准备的攻势修正同样会影响近地支援机的攻击效果。

- 苏伊士运河两端现在都被视作非洲的一部分,以便于AI进行计算(在其他情况下依然是分开的)。

 

- blocked ai from creating naval missions in blocked regions

- AI不再会在禁止行动的海域创建海军任务了。

- Decrease Base manpower lost in resistance attack to 1.5% from 2.5%

- 将抵抗攻击中的基础人力损失从2.5%降到1.5%。(译注:上星期是从3%降到2.5%)

 

- naval_avoid_region >= 600 will disable regions for missions as well now. Germany disables the channel if ENG is still a threat

- Along with Niceto Alcalá-Zamora as a leader, the Republicans will now, after the 1936 elections, receive a National Spirit reducing their political power income. Along with Zamora's trait and various tweaks and adjustments made to the political power gained through events and Republican focuses, this should make the flow of Garrison Control fighting before the SCW much more natural. Now, Nationalists get an initial advantage and a 'head start', but if the Republicans correctly focus on delaying the civil war initially, they will be rewarded and eventually be able to take more states back from the Nationalists than if they focus on taking states from the very start. Delaying the civil war should therefore be more enticing as a strategy.

- 现在在1936年选举之后,由尼斯托·阿尔卡拉·扎莫拉作为领导人带领的共和军将获得一个民族精神,减少其政治点数获得。再加上扎莫拉的特质,以及我们对事件和共和军国策所能带来的政治点数获得所做的各种各样的调整和适配,结果应当会使西班牙内战之前的卫戍部队控制权争夺的走势更加自然。现在国民军会获得最初的优势和“先机”,但如果共和军一开始就正确地专注于延迟内战,而不是最开始就专心争夺各州的控制权的话,后者也能够获得回报,并最终从国民军手中夺回更多的地区。因此,延迟内战会更多地被当作某种策略来使用。

 

- Increased tech stealing bonuses to 300% from 200%

- naval_avoid_region>= 600现在也会禁用任务地区了。如果英国仍然对德国构成威胁的话,德国会禁用英吉利海峡地区。

- historical Yugoslavian AI will no longer take Greater Yugoslavia

- 史实模式南斯拉夫AI将不再会选择大南斯拉夫国策。

- added an AI strategy to Hungary to prevent them from joining the axis before it is historical if historical focuses are on

- 为匈牙利增加了一条AI战略规则,防止选择史实路线的匈牙利在早于历史时间点时加入轴心国。

- 窃取科技的加成从200%增加到300%。

- ai is now less reluctant/random about upgrading its ship designs

- AI现在对于升级船体设计不那么抗拒/随意了。

- fixed a bug preventing the Soviet AI from researching Fighters II

- 修复了导致苏联AI不研究二级战斗机的BUG。

- the Soviet union will no longer pick the War with Japan focus while fighting with Germany

 

- 苏联现在不再会在与德国交战时选择对日战争War with Japan的国策了。

- ai will care more about home fronts that have actual enemies if surrender process is >0 and less about other non dangerous fronts

- 如果投降倾向>0的话,AI会更多地专注于应对威胁本土防线的敌人,对其他没有那么危险的战线的考虑则少会一些。

- ai won't care about guarantees that are guaranteeing an enemy that has offensive war against us or a war that started long ago

- Increased tech stealing extra bonus outcomes to also give either 1 or 2 year ahead of time bonuses also

- AI不会再关心对敌国的保障,如果敌国是某个挑起对本国侵略战争或处于很久以前开始的一场战争中的国家。

- Improved UK historical focus selection order

- 优化了英国历史国策的选择顺序。

- 增加窃取科技的额外结果加成,在原有基础上再给予1到2年的提前时间奖励。

- Japan will now avoid too aggressive early invasions

 

- 日本现在会避免游戏早期太过具有侵略性的入侵。

- Tech stealing can now unlock techs, uses weights on tech picking to prefer more up to date and equipment for a more rewarding bonus

- 窃取科技现在可以解锁科技了,我们在不同科技上放置不同的权重,窃取时会更加偏好最前沿的科技和装备,从而获得更加丰厚的奖励。

- fixed AI keeping old garrison orders that are no longer our & our friends' lands

- 修复了AI保留在不再属于本国及盟国领土上旧的驻防命令的问题。

- Germany will prioritize Suez less if it hasn't defeated the Soviets

- 在没有击败苏联的情况下,德国对苏伊士运河的优先级会更低。

- Japan now does invasions a little earlier versus China

 

##################################

- 日本现在会稍早一些入侵中国。

# Stability & Performance

# 稳定性与性能

- Fixed China(s) not building units

- 修复了中国(所有中国势力)没有训练部队的问题。

##################################

- Split Scandinavia priorities off from Europe and set UK to wait longer to take back Norway

 

- Fixed CTD on Windows related to flag atlas texture update

- 将斯堪的纳维亚的优先级从欧洲中分割出去,并设置使英国要等更久再夺回挪威。

- 修正了Windows系统上与旗帜图像纹理更新相关的游戏崩溃问题。

 

- Fix performance issue when creating dynamic tags from targeted decisions.

- Soviets will now not waste production on silos

- 修正通过目标决议创建动态Tag时的性能问题。

 

##########

# UI

- 苏联将不会将生产力浪费在建造储油设施上。

- The AI of major naval powers should now be building more screens

- 主要海军国家的AI现在会建造更多的屏卫舰。

##########

- The Chinese AI will no longer try to reserve rifles for the showdown with the hated enemy no.1 (Nationalists/Communists) while at war with hated enemy no.2 (Japan)

- 中国军阀AI将不再尝试在与二号公敌(日本)交战时,为和头号公敌(国民党/共产党)决战而储存步枪装备。

 

- Germany will no longer invite Nationalist Spain to the Axis on historical mode, unless the time is after 1942, they're in a war with UK, and are winning rather heavily.

- French Focuses by passed by not having an inefficient economy now correctly display that fact

- 某些法国国策可以在失去“低效的经济”民族精神时被跳过,现在系统会正确显示这件事。

 

- fixed is_on_continent trigger tooltip being reversed

- 修复了is_on_continent触发器的提示框被反转的问题。

- 在史实模式下,除非在1942年之后对英作战处于较大优势,否则德国将不再邀请国民西班牙(长枪党)加入轴心国。

 

 

- Fix units when retreating towards a tile while in multiple combats has a wrong arrow visually

###########################

# Stability & Performance

- 修复了身陷多场战斗的不同单位在向一个方向撤退时,箭头方向错误的问题。

# 稳定性与性能

 

- Clear all province colors when switching to root out resistance map mode

- 在切换到根除抵抗的地图模式时清除全部省份颜色。

###########################

- Gracefully handle improper backslash escaped characters in localization without corrupting data that can lead to a crash.

- 妥善处理了本地化中不正确的反斜杠转义字符,而不会损坏数据从而导致崩溃。

 

- Fix a CTD whensome game objects were deleted in a thread, instead of being marked for deletion later in the main thread.

- Unified achievements tooltips during game setup and in-game so that the in-game button shows the same details as game setup.

- 修复了一个当某些游戏中对象在线程中被删除时,而没有稍后在主线程中被标记为删除导致的闪退。

- 统一在游戏设置和游戏过程中使用的成就提示栏,以便游戏内按钮显示与游戏设置相同的详细信息。

 

- Corrected achievement UI to be disabled when not logged in with necessary accounts, with explanation added to tooltip.

- Protected against a buffer overflow.

- 防止了一个缓存溢出的问题。

- Detected and skipped a certain type of invalid mipmap data in dds files.

- 更正了成就UI,当未使用必要帐户登录时将被禁用,并在提示框中添加了说明。

 

- 在dds文件中检测并跳过某类无效的mipmap数据。

- fixed "Expand Influence in state" decisions increasing the influence over max and causing ui to show wrong decision icons

- Fixed CTD when reordering pinned strategic regions

- 修复了重新标记战略区域时游戏崩溃的问题。

- 修复了“扩大在地区的影响”决议,从而使得该决议不再会增加至超过最大上限的影响并导致ui显示错误的决策图标。

 

- Fixed Communal Autarky focus showing an effect tooltip twice.

- Reset the deployment target of an exile nation's naval production lines when its navy is transferred, so that they do not target the recipient's task forces.

- 修复了“公社自足”国策的效果在提示栏中出现两次的问题

- 重置了流亡国家海军生产线在海军转移后的部署目标,从而导致无法部署到接收国的特遣舰队中去。

- Fixed miscellaneous null pointer crashes.

- 修复了诸多无效指针崩溃。

 

 

###########

# AI

###########

# Modding

###########

 

- fixed ai not taking zero cost decisions if it has negative pp

# 模组

###########

- 修复了AI如果政治点数为负,也不采取零成本决议的问题。

- decisions now can accept an array for target (target_array ="array_name").

 

- 决议现在可以接受一个目标数组(target_array = "array_name")。

- added neighbors & neighbors_owned country arrays

- 添加了neighbors以及neighbors_owned的国家数组。

- ai will be more reluctant to create collaborations if it already has some

- added exiles country array

- 如果AI已经建立一定数量的合作政府的话,那么它就更不愿意再建立合作政府。

- 添加了流亡国家数组。

- added host country variable

- 添加了东道国变量。

- decisions now can accept a list of country tags/variables that stores countries as targets (targets = { ENG GER })

 

- GER now will try to put more armor to low countries instead of france border

- 决议现在可以接受一系列将国家保存为目标国家TAG/变量(targets = { ENG GER })。

- 德国现在会将更多的装甲部队部署在低地三国而不是法国边境。

- changed max scripted loc depth to a define and increased to 30

- 改变了脚本编辑的本地文件的深度值到定义中,并增加到30。

- moved scripted diplomatic action's initiat or to root scope

- 将脚本编辑的外交行动的启动器移动到了根域。

 

- texts of buttons in scripted guis are dynamic and populated by scripted loc now

- Ai now able to send volunteer airwings again (optimization broke it in 1.8.1)

- 在脚本GUI里按钮的文字现在是动态的,并由脚本编辑的本地化文本填充。

- AI现在又可以输送空军联队当作志愿军(在1.8.1版本号优化中禁止过)。

- value of global.date variable can be used in scripted localizations using GetDateString/GetDateStringShortMonth/GetDateStringNoHour/GetDateStringNoHourLongmethods on it

 

- global.date变量的值现在可以用于脚本编辑的本地化文本,对其使用GetDateString/GetDateStringShortMonth/GetDateStringNoHour/GetDateStringNoHourLong方法即可。

- added enable_reverse trigger for reverse strategies that is checked for main country once before checking for targets.

- 添加了为逆向策略enable_reverse触发器,即在检查目标前检查一次主要国家。

- added targets = { ENG GER } & target_array = array_name support for reverse ai strategies to limit which countries they will be targeting

################

- 添加为逆向策略AI提供了targets = { ENG GER }和target_array =array_name的支持,以限制他们作为目标的国家。

# Modding

# 模组

- fixed scaled scripted gui buttons being reverted to no scale if they are assigned to textures

################

 

- scripted effects with names that start with "d_" (example d_test_effect) now will be available as a console command) example usages are in zzz_debug_effects.txt

- 以“d_”开头的脚本化效果(示例d_test_effect)现在将作为控制台命令可用。示例用法在zzz_debug_effects.txt中。

 

- added mtth database that allows mean_time_to_happen/ai_will_do structureas if they were variables

- 修复了当为其指定纹理时,缩放的脚本编辑GUI的按钮将还原为无缩放的问题。

- in nested if triggers/effects if = { if = {} else = {} } else/else_if part is now attached to second if instead of first

- 增加了mtth数据库,使得mean_time_to_happen/ai_will_do结构像变量那样可用。

 

- added script profile scopes for ideas

- 为理念添加脚本配置文件域。

 

- 在嵌套的if触发器/效果if = { if = {} else = {} }里,Els

- fixed country_resource_cost modifiers for real

- 修复了country_resource_cost修正使其可用。

 

- Fixed occurences of limit in an else effect not being reported as anerror

- 修复了在else效果中出现限制而未报告为错误的情况。

 

- added dirty = var_name for scripted windows. if this variable name isset, the game will check if the value of that variable is changed before updating scripted windows to see if it needs to update the gui. by default guis are updated every hour/with every command. now if a change has been made that would affect the scripted gui, you can just change/increase a variable to force an update and improve performance

- 为脚本化窗口添加了dirty = var_name。如果设置了此变量名,则游戏将在更新脚本化窗口之前检查该变量的值是否已更改,以决定是否需要更新gui。默认情况下,gui每小时/每条命令更新一次。而现在如果进行了可能会影响脚本化gui的更改,则只需更改/增加一个变量即可强制进行更新并提高性能。

 

- Errors that cause the invalid map data error are now preffixed with MAP_ERROR

- 导致无效地图数据错误的错误现在以MAP_ERROR作为前缀。

 

- release release_puppet release_autonomy effects no longer changes the controller if the state is controlled by a non-ally country.

- 如果某个地区是由非盟军的国家所控制,则release_puppet、release_autonomy效果不再更改控制者。

 

- you can specify a list of effects under spawn_civil_war effect now, which will be executed under new civil war country

- 你现在可以在spawn_civil_war效果下指定效果列表,该列表将在新的内战国家下执行。

 

- added release_on_controlled release_puppet_on_controlled effects that also works if on your controlled states

- 添加了release_on_controlled和release_puppet_on_controlled效果,它们在你已控制的地区中也可以起效。

 

###############

# Database

# 数据库

###############

 

- fixed a missing Czech airwing name

- 修复了一个遗漏的捷克空军部队名称。

 

- Spanish focus "Demand French North Africa" now also gives Algerian Desert.

- 西班牙国策“索取法属北非”现在也会给予阿尔及利亚沙漠。

 

- Portugal will not be able to complete "Intervention in Spain" or "Nationalist Intervention" if it is in a faction with Spain.

- 如果葡萄牙与西班牙在同一个阵营,葡萄牙将不会完成“干涉西班牙”或者“支持国民军”。

 

- Free French coup in territory operations should now only be available against the country actually occupying that territory

- 自由法国在原法国领土上的政变行动现在将只对实际占领该领土的国家进行。

 

- Spanish POUM will no longer share the same game rules as Anarchist Spain. They will be able to join factions, boost ideology and puppet nations.

- 西班牙的马统工党将不再和无政府主义西班牙共享同样的游戏规则。他们将能够加入阵营、加强意识形态并且傀儡他国。

 

- fixed a number of edge cases in the Munich conference logic (and probably introduced a number of new edge cases, happy hunting!)

- 修复了诸多慕尼黑会议系统逻辑上的诸多极端情形(同时很可能又会带来许多新的极端情形,来快乐地挑刺吧!)。

 

- Tito should no longer be able to serve as chief of army if he is dead

- 如果铁托死亡,他将不会作为陆军部长服役。

 

- Added Niceto Niceto Alcalá-Zamora as the initial leader of Spain in 1936, along with an event to replace him with Manuel Azaña in April 1936.

- 添加尼斯托·阿尔卡拉·扎莫拉为1936年西班牙的开局领袖,同时还添加了一个事件以让曼努埃尔·阿萨尼亚于1936年4月替代他上台。

 

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# Bugfix

# 捉虫子

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- Fix targeted legitimacy daily decision not giving