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钢铁雄心4开发日志 | 11/20 特工行动钢铁雄心4开发日志 | 12/19 圣诞快乐!

更新时间:2021-10-14 15:26:15点击:

牧游社 牧有汉化翻译

牧游社 牧有汉化

 

HOI4 Dev Diary - Merry Christmas

 

HOI4 Dev Diary – Operations

Podcat, Oberkommando HOI4

 

As is traditional christmas time means 2 things: The dev team all disappear off on holidays and I make some beutifulhorrible holiday art... so, merry Christmas everyone!

和从前圣诞节的传统一样,两件事将会发生:开发团队在假期全体失踪,以及我鼓捣的一些漂亮可怕的节日作品...所以,圣诞快乐呀诸君!

钢铁雄心4开发日志 | 11/20 特工行动钢铁雄心4开发日志 | 12/19 圣诞快乐!(图1)

As I said we now go off on a much needed break, so expect diaries to resume again when we get back after new years.

podcat,Oberkommando HOI4

 

Welcome to another dev diary for La Resistance. Today we are back talking espionage, namely Operations. These are like big impact missions that may require multiple agents as well as resources and preparation time. I also have some other stuff to cover.

欢迎回到另一篇抵抗运动La Resistance的开发日志。今天我们将回来谈谈间谍Espionage的内容,也就是行动Operations。这些行动都类似于会产生巨大影响的任务,可能需要多个特工以及许多资源和准备时间。我也会谈及一些其它的东西。

就像我说的那样,我们现在进入急需的休假时间,所以各位请在新年过后我们回来之时再期待开发日志重启。

 

钢铁雄心4开发日志 | 11/20 特工行动钢铁雄心4开发日志 | 12/19 圣诞快乐!(图2)

I figured I'd also give a little summary of the year from out point of view. This year saw the release of Waking the Tiger back in march which we are proud of and seems to have been received really well. Then during the summer we hit a new record on amount of active monthly users playing HOI (540k!!). Otherwise we have been hard at work on probably our most ambitious expansion yet - Man the Guns, which we announced (very early) at PdxCon. I expect a lot of people wanna ask me for a release date, but it is what it always is: when its ready. I can promise that we'll tell you early next year though.

Update on the new launcher

新游戏启动器的更新

 

As some of you may have noticed the launcher release got a big bumpier than we had liked. While we had fixed several issues since the stellaris launcher it seemed that HOI4 had a share of unique issues also :/ I’ve looked at telemetry and it seems like mod use is mostly back to pre-launcher-release so it seems most players are back on board with mods, but there are still reports of issues. We released a 1.8.1 hotfix for some issues at the end of last week and we are working on a few things on the game side since. I have been chatting with the team working on the launcher and they will have a launcher bugfix patch out next week (the new launcher updates without us having to update the game or bump version number). While they are mainly looking at bugs at the moment, they are also working on some UI improvements for mod navigation that should be ready during next month.

你们当中有些人可能已经注意到,发布的游戏启动器比我们预想的更不稳定。虽然我们自Stellaris启动器发布以来修正了几个问题,但好像钢铁雄心4也有自身特有的问题:我看过了遥测数据,看起来大部分Mod的使用都退回到了启动器发布前的版本,所以似乎大多数玩家也和Mod一起回退版本了,但仍会有问题报告给我们。在上周的最后,我们发布了1.8.1版本号热修复了一些问题,自那时起我们一直忙于游戏侧的一些事情上。我已经与启动器的工作团队进行了一番探讨,而他们将于下周发布一个启动器漏洞修复补丁(新启动器更新毋需我们更新游戏或修改版本号)。虽然他们此刻主要是查找错误,但他们也在为下个月即将发布的Mod导航做一些UI改进。

我想我也应该从外部角度稍稍总结一下这一年。今年我们见证了唤醒勇虎Waking the Tiger在3月份的发售,这让我们感到非常自豪,而且似乎玩家的反响也非常好。随后而来的夏天里,我们创造了一个新的记录,HOI每月活跃用户的数量打破了新的记录(540k!!)。除此之外,我们一直在努力开发可能是迄今为止最有野心的扩展包——炮手就位Man the Guns,我们很早就在PDXCon上宣布了相关信息。很多玩家可能都想询问它的发布日期,但我们只能回答:当我们做好准备时。不过我可以保证明年年初的时候会告诉各位的的。

 

As is customary I usually drop some cool statistics as well. So 'ere we go:

按照惯例,我通常会给出一些很酷的统计数据,来吧:

Operations

特工行动

We investigated tutorials a bit and found that the HOI one actually seems to work the best of the ones we have. a whole 89% of people who start it actually complete it, and people who do complete it have a much higher chance to stick around and play the game (I am not much of a tutorial man myself, preferring to get watch lets plays and the like, but this still makes me happy).

 

Operations all require at least one agent to perform, and some require more than one (in fact some powerful ones require more than you might have as a non-spymaster, making their access more limited). They also all need some level of network to have been built up in preparation.

我们稍微分析了一下新手教程,发现HOI似乎是我们游戏之中拥有最好的新手教程的游戏。整整89%的玩家在上手游戏时实际完成了它,同时完成它的玩家会有更高的机率留下来并继续游玩(我不是一个很会指导的人,而且更喜欢看Let’s play之类的东西,但我仍然感到很开心)(译注:Let’s Play即油土鳖等视频网站的试玩、流程相关的游戏视频)。

 

所有行动Operations均需要至少一个特工来执行,而有些需要超过一个(其实,当你不是间谍主管时,一些强力行动所需的特工远超过你可能拥有的特工,这使得他们更加受限)。在准备阶段,他们也都需要建成的特定级别的情报网络。

We broke all our player records during summer. I dunno if the weather was extra bad this year or not, but people seem to have been spending their vacation charging across Europe in tanks.

今年夏天我们打破了所有方面的玩家数量记录,我不知道是不是放假时天气太坏,但各位似乎是把假期花在指挥坦克横跨欧洲上了

 

钢铁雄心4开发日志 | 11/20 特工行动钢铁雄心4开发日志 | 12/19 圣诞快乐!(图3)

Constructive Engineering and Training continuous focuses are the most popular by a wide margin

建造工程和军队训练是最受欢迎的持续性国策,有很大的领先地位。

 

破坏资源

在敌军领土上的抵抗组织已经告知我们敌军正在试图开发地区内的资源。恰到好处的阻挠或许可以阻止他们的进程。

捕获密码

The most popular total conversion mod is Road to 56 (12%) followed by Kaiserreich (8%). 3rd spot is held by Millennium Dawn at 5.5%. The most popular non TC mods are Colored Buttons and player led peace conferences.

最受欢迎的全面重制模组是通往56之路Road to 56(12%),其次是Kaiserreich(8%)。第三位的是千禧黎明Millennium Dawn(5.5%)。最受欢迎的非全面重制模组是彩色按键Colored Buttons与玩家主导和谈Player Led Peace Conferences。

 

Multiplayer games sit at 11% (daily unique players) and 17% use ironman

协同打击

联络抵抗组织

多人游戏占11%(按每日玩家人数),而开启铁人模式的玩家占17%。

谋划政变

Oh yeah, we were pretty excited to hear that HOI4 had been nominated for the 2018 steam awards under Best Alternative History. I'm not gonna beg you to go vote at all. Totally up to you!

渗透空军

渗透陆军

没错,我们非常激动地得知钢铁雄心4得到了2018年Steam大奖的最佳架空历史游戏Best Alternative History提名。我可不会逼着求着各位投票。这完全取决于各位!(真香.jpg)

 

I also figured we'd highlight my 2 favorite bugs that have popped up during development. Smoke launchers let submarines lay down smoke to escape... somehow without revealing their position;D also we had a great one where whenever we iterated on stats for a ship design it would double the stats of those modules, and also double the amount of module slots. @YaBoy_Bobby was the undisputed king of the seas in this abomination:

我还寻思应该指出在开发过程中两个我最喜欢的Bug。烟雾发射器Smoke Launchers能让潜艇放出烟雾并以此逃离...不知怎么的居然没暴露位置XD;还有一处Bug,不论我们何时更新迭代一个舰船的设计时,会导致装备模块的数据翻倍,同时让模块槽位数量也翻倍。这令人厌恶的情况让@YaBoy_Bobby成了无可争议的海上霸主。

营救被俘特工

Operations all need preparation before they can be launched. This is usually produced equipment, agents or a cost in industry over time. We use this last one as an abstract representation of funneling economy into bribes, making or creating counterfeit cash etc where military equipment makes no sense.

钢铁雄心4开发日志 | 11/20 特工行动钢铁雄心4开发日志 | 12/19 圣诞快乐!(图4)

在实施之前,所有行动都需要准备阶段。准备通常是指生产装备、特工或花费一段时间的工业产能。最后一个(占据工业产能)是我们用来抽象表示经济投入的方式:将经济投入贿赂、制造伪钞等等,而在这些方面军事装备毫无意义。

(its a while ago, so its an older iteration of the UI). I have no idea what -75% reliability mean, but I suspect it just explodes if you try to train with it.

钢铁雄心4开发日志 | 11/20 特工行动钢铁雄心4开发日志 | 12/19 圣诞快乐!(图5)

(这事儿有点久了,所以这是老版本的UI)。我完全不知道-75%可靠度是啥意思,但我寻思要是玩家打算在这种情况下训练是会直接爆炸的。

 

破坏资源

渗透阶段:通过中立国边境渗透

执行阶段:破坏采矿设备

撤离阶段:徒步越过边境

特工将会通过中立国边境进行渗透。这部分地区的边境护卫队通常被认为注意力没有那么集中,而我们也已经找到一些边境巡逻频率极低的地方了。

本地抵抗组织群体指出许多用于采矿的重型设备都极其容易受到攻击。我们的特工将会用炸药去破坏其中的一些最为关键的设备,从而迫使整个采矿行动陷入僵局。

我们的特工会趁着夜色在一个遥远的地点越过边境逃脱。本地向导已经处于待命状态,随时帮助特工在这片变化莫测的区域中指明方向。

将本地抵抗组织的工作重心放在针对资源开采上,从而增加袭击成功的概率。

- 这次行动或许会消耗一个代币资源Token。

See you all next year and have a merry Christmas and a happy new year - HOI4 Dev Team

In this example we are using the local resistance to saboutage resource extraction and we need to supply the operation with 250 support equipment

在这个例子中,我们使用地方抵抗组织破坏资源开采,而我们需要供应行动250个支援装备。

 

诸位明年见,祝大家圣诞快乐和新年快乐——HOI4开发团队敬上。

 

You can here also set the operation to just launch when ready if you do not care about timing, or if you want it to keep repeating.

你还可以在这里设置行动在准备完毕时就马上实施,如果你不计较时间,抑或想一直重复行动的话。

 

Once preparation is done an operation can have multiple phases. The most common is 3 - Infiltration, performing the job and exfiltration. We have a pretty cool system for this where phases can be mixed and matched and have different costs associated with them. For example if your operatives need to paradrop into location at night it may require transport planes, but if its a neutral border perhaps only some economic bribing is needed to slip in. Operations can take quite a while to perform and will lock up your operatives during this. Operatives can also have traits that affect both chance of better outcomes as well as making them cheaper/faster.

 

一旦准备完成,行动会有多个阶段。最常见的是3个阶段——渗透、执行与撤离。我们有一个很酷的系统,可以使各个阶段混搭起来,并有与之相关的不同成本。例如,如果你的特工需要在夜晚空降某地,可能需要运输机,但如果该地是在中立国边界内,可能只需要一些经济贿赂就可以溜进去。行动可能需要相当长的时间来执行,并在此期间将锁定你的特工。特工也具有一些特质,这些特质既可以影响取得更好结果的几率,也可以使行动变得更便宜/更快。

翻译:Lithium

 

校对:zzztotoso 三等文官猹中堂

 

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The more times you perform an operation against a target the more difficult it gets. This kind of auto balancing simulates that the enemy will plug holes in their security based on how you have previously broken through.

对单一目标执行行动的次数越多,行动就越困难。这种自动平衡机制模拟的是敌人会根据你之前的突破来修补他们的安全漏洞。

 

There are two main types of operations: Gatekeeper ones that give you infiltrated assets, which in turn allow you access to other, more powerful operations.

主要有两种类型的行动:守门人Gatekeeper类型的行动会给予你被渗透的线人Assets,这反过来又可以让你解锁其它的、更强力的行动。

Infiltration

渗透

 

These are all gatekeeper operations with added benefits.

以下是所有会给予增益的守门人类型的行动。

钢铁雄心4开发日志 | 11/20 特工行动钢铁雄心4开发日志 | 12/19 圣诞快乐!(图6)

(note that this resistance contact ones lets you specify a target state. Some operations target nations, some take states and others strategic regions)

(请注意,这个“联络抵抗组织”的行动可使你指定一个目标地区。某些行动针对国家,一些针对地区,而另一些针对战略地区。)

 

联络抵抗组织

渗透阶段:用潜艇部署

执行阶段:战略简报

撤离阶段:徒步越过边境

我们将会用其中一艘潜艇将特工送到离海岸很近的地方。我们已经侦查过潜在可用的登陆地点以及敌军巡逻的时机从而希望避免被发觉。

我们的特工会向各个抵抗组织群体的首领通报我们策划好的行动,从而通过协调获得抵抗组织的支持。

我们的特工会趁着夜色在一个遥远的地点越过边境逃脱。本地向导已经处于待命状态,随时帮助特工在这片变化莫测的区域中指明方向。

- 在德意志帝国内获得“抵抗组织联络关系”。

Infiltrate Army - Gets you an asset inside the enemy armed forces. Gets you more info on their armies, techs etc.

渗透陆军——在敌人陆军中安插一个线人。给予你更多关于他们军队、科技等方面的情报。

 

Infiltrate Navy - Gets you an asset inside the enemy naval command. Gets you more info on their fleets, ships, techs etc.

渗透海军——在敌人海军中安插一个线人。给你更多关于他们舰队、舰船、科技等方面的情报。

 

Infiltrate Air Force - Gets you an asset inside the enemy air force. Gets you extra intel on their air forces, air techsetc.

渗透空军——在敌人空军中安插一个线人。给你更多关于他们空军、航空科技等方面的情报。

 

Infiltrate Civilian Government - Getsyou an asset in the enemies government. Gives more intel on their production, buildings etc.

渗透文官政府——在敌人政府中安插一个线人。给你更多关于他们生产、建筑等方面的情报。

 

Make Resistance Contacts - Get a localcontact in the underground resistance. This helps boost resistance growth.

联络抵抗组织——与当地的地下抵抗组织进行接触。这有助于促进抵抗力量的增长。

钢铁雄心4开发日志 | 11/20 特工行动钢铁雄心4开发日志 | 12/19 圣诞快乐!(图7)

联络抵抗组织

此行动将会在1940年五月16日完成。

Other operations

其它行动

 

Several of these require some form of infiltration to be in place first. Often they will need resistance networks, a certain amount network cover and other limiters also.

其中的一些行动需要事先进行某种形式的渗透。而渗透则通常需要抵抗网络、一定程度的网络掩护,以及其他防护措施。

 

Steal Blueprints - Depending on the outcome and what kind of infiltration you have done you can get research speed bonuses, ahead of time or full unlocks of technologies.

窃取蓝图——根据窃取结果以及所完成的渗透类型,玩家可以得到研究速度加成,超前或完全解锁科技。

 

Targeted Sabotage - Use your contacts in local resistance and strengthen and focus sabotage in an area

针对性破坏——使用你在当地抵抗组织中的联络关系,强化他们并让他们着重对某个地区造成破坏。

 

Boost Resistance - Strengthen the local resistance

增强抵抗——强化当地抵抗力量。

 

Capture Ciphers - The old “steal the enigma” trick ;) Capture clues to the enemie